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Smolin, Louanne; Lawless, Kimberly; Dede, Chris; Jones, Steve; Johnson-Yale, Camille; Perez, Francisco Seoane; Schuler, Jessica; Pellegrino, James W.; Goldman, Susan R.; Bertenthal, Meryl; Lawless, Kimberly; Vrasidas, Charalambos; Glass, Gene V.; Haertel, Geneva D.; Means, Barbara; Penuel, William; Goldmann, Hilary; Warschauer, Mark; Tettegah, Sharon; Whang, Eun Won; Collins, Nakia; Taylor, Kona; Vasquez, Olga A.; Burbules, Nicholas C. – Yearbook of the National Society for the Study of Education, 2007
There is little dispute that technology has transformed people's everyday lives. People shop online, download news in their iPods, communicate via text and video, take digital photos, and conduct all manner of personal and professional business via the Internet. While these technologies have afforded new opportunities to improve efficiency,…
Descriptors: Technology Integration, Access to Information, Educational Change, Educational Technology
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games