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Masalski, William J. – Journal of Computers in Mathematics and Science Teaching, 1985
Presents a classroom-tested, easy-to-use, multipurpose program (written in Applesoft BASIC) for graphing equations. A complete listing of the program (which is suitable for a wide range of applications in grades 7-12 mathematics classrooms) is included. (JN)
Descriptors: Computer Software, Equations (Mathematics), Mathematics Education, Secondary Education

Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1986
Presents an example of mathematics from an algorithmic point of view, with emphasis on the design and verification of this algorithm. The program involves finding roots for algebraic equations using the half-interval search algorithm. The program listing is included. (JN)
Descriptors: Algebra, Algorithms, Computer Software, Equations (Mathematics)

Kimberling, Clark – Mathematics Teacher, 1985
Discusses Newton's method for approximating the roots of functions, indicating that students who program in BASIC can learn and appreciate the method by writing their own programs. Includes a hypothetical dialogue between teacher and student about the topic; sample program listings; and problems assigned to students who have written programs. (JN)
Descriptors: Computer Software, Functions (Mathematics), Mathematics Education, Mathematics Instruction
Wigley, Neil M. – Creative Computing, 1984
Discusses a computer calculus game which follows the path of a parabola in stepwise progression. The educational value of the game is a simple example of nonlinearity, a subject which is just beginning to earn some attention in the mathematical community. The Applesoft program listing is included. (JN)
Descriptors: Calculus, College Mathematics, Computer Software, High Schools

Ehrlich, Amos – Mathematics and Computer Education, 1986
Three computer programs are listed for finding binomial probabilities. Other applications and variations are discussed. (MNS)
Descriptors: Computer Software, Enrichment Activities, Mathematical Enrichment, Mathematics Instruction

Smith, Richard L., Ed. – Journal of Computers in Mathematics and Science Teaching, 1987
Reviewed are three computer software programs: the Astronomer (astronomy program for middle school students and older); Hands-on-Statistics: Explorations with a Microcomputer (statistics program for secondary school students and older); and CATGEN (a genetics program for secondary school students and older). Each review provides information on:…
Descriptors: Astronomy, Computer Software, Computer Software Reviews, Genetics
Lappan, Glenda; Winter, M. J. – Creative Computing, 1985
Presents four probability problems, their simulations, and analyses. The first illustrates a discrete situation for which it is possible to list the sample space. The second and third are continuous--the number of possible outcomes is infinite. The last is discrete with a surprising continuous extension question which leads to l/e. (JN)
Descriptors: College Mathematics, Computer Simulation, Computer Software, High Schools

Lamb, John F., Jr. – School Science and Mathematics, 1986
A narcissistic number is a positive integer equal to the sum of its digits raised to an integral power. For example, 15 is equal to 1-cubed plus 5-cubed plus 3-cubed (a narcissistic number of order three). A computer program to find narcissistic numbers up to 10,000 is given and discussed. (JN)
Descriptors: College Mathematics, Computer Software, Higher Education, Integers

Meyer, Ruth A.; Riley, James E. – School Science and Mathematics, 1989
Presents a method for using matrix algebra and computers to encode and decode secret messages. Provides examples of coding procedures, a short review of matrix multiplication, and a BASIC program for use with secret messages containing up to 1000 numbers. (RT)
Descriptors: Algebra, Computer Software, Computer Uses in Education, Mathematical Enrichment

Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education

Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment

Beckmann, Charlene E. – Mathematics Teacher, 1989
Activities for enhancing students' understanding and interpreting of graphical information is provided. Four worksheets and answers are given. (YP)
Descriptors: Computer Software, Graphs, Intermediate Grades, Junior High Schools

Bannon, Thomas J. – Mathematics Teacher, 1991
Discussed are several different transformations based on the generation of fractals including self-similar designs, the chaos game, the koch curve, and the Sierpinski Triangle. Three computer programs which illustrate these concepts are provided. (CW)
Descriptors: Chaos Theory, Computer Assisted Instruction, Computer Software, Fractals

Rahn, James R.; Berndes, Barry A. – Mathematics Teacher, 1994
Discusses activities to help students make visual generalizations about power and exponential functions, methods to determine an approximate function represented by data using logarithms, hands-on activities, and student activity sheets. Includes a Pascal Turbo computer program which generates random numbers. (MKR)
Descriptors: Computer Software, Exponents (Mathematics), Functions (Mathematics), Graphs

Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment