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Barton, Ray | 1 |
Braverman, Harvey | 1 |
Gimmestad, Beverly | 1 |
King, James | 1 |
Niess, Margaret L. | 1 |
Petts, Malcolm | 1 |
Pizarro, Antonio | 1 |
Ramamurthi, V. S. | 1 |
Thomas, David A. | 1 |
Thompson, H. Bradford | 1 |
Venugopalan, Mundiyath | 1 |
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Computer Programs | 11 |
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King, James – Journal of Computers in Mathematics and Science Teaching, 1988
Explores the production of shadows for drawings using the LOGO computer language and Affine Geometry. Explains the methodology of the shadowing and lists the Affine Turtle procedures. Provides for different versions of LOGO. (MVL)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
Gimmestad, Beverly; And Others – 1988
This is a collection of Pascal programs that were developed for a 1986 National Science Foundation-sponsored high school teachers' summer workshop. The programs can be used as a means of extending or enriching textbook material in either high school mathematics or Pascal courses. Some suggested uses are: (1) teacher demonstrations in mathematics…
Descriptors: Computer Graphics, Computer Software, High Schools, Mathematical Applications

Petts, Malcolm – Mathematics in School, 1988
Describes how three dimensional LOGO was used in a workshop session for secondary pupils and mathematics teachers. Provides many commands and output drawings. (YP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Geometric Constructions

Pizarro, Antonio – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a listing of a software graphics program that investigates the law of reflection and Snell's law of refraction. Written in BASIC for the Apple II personal computer. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Computer Uses in Education

Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games

Ramamurthi, V. S. – Journal of Computers in Mathematics and Science Teaching, 1989
Explains graphing functions when using LOTUS 1-2-3. Provides examples and explains keystroke entries needed to make the graphs. Notes up to six functions can be displayed on the same set of axes. (MVL)
Descriptors: Calculus, Computer Graphics, Computer Software, Computer Uses in Education

Thomas, David A. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses dimensionality in Euclidean geometry. Presents methods to produce fractals using LOGO. Uses the idea of self-similarity. Included are program listings and suggested extension activities. (MVL)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Uses in Education, Fractals

Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers

Braverman, Harvey – Mathematics and Computer Education, 1989
Presents a program for the Apple II computer that teachers can use for exam questions and homework assignments. Prints out all cubic polynomials whose roots, maximum and minimum points, and points of inflection are all integers. (MVL)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Uses in Education

Venugopalan, Mundiyath – Journal of Computers in Mathematics and Science Teaching, 1989
Considers the development of a computer program for interactive, screen-oriented problem solving. Provides theoretical background and program development to determine internal energy, heat capacity, and entropy. Lists the program written in BASIC for Apple II computers. (MVL)
Descriptors: College Science, Computer Graphics, Computer Oriented Programs, Computer Software

Thompson, H. Bradford – Journal of Computers in Mathematics and Science Teaching, 1988
Provides a method to use superscripts and subscripts on the screen by using graphics screen modes. Gives two methods and provides a listing of a sample BASIC program. (MVL)
Descriptors: Authoring Aids (Programing), Chemistry, Computer Graphics, Computer Oriented Programs