NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 34 results Save | Export
Harvard Univ., Cambridge, MA. Graduate School of Education. – 1987
In this middle school mathematics unit two imaginary characters, Horatio and Portia, decide to make their fortune in Quincy Market (Boston, Massachusetts) running a Bull Market cart. In order to solve the problems that they encounter, they need to learn ratio and proportion, map reading, estimation, area and perimeter, population sampling, problem…
Descriptors: Area, Economics, Estimation (Mathematics), Map Skills
Peer reviewed Peer reviewed
Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
Described is a recursive LOGO method for dissecting polygons into congruent parts (rep tiles) similar to the original polygon, thereby producing unexpected patterns. A list of descriptions for such dissections is included along with suggestions for modifications that allow extended student explorations into tile patterns. (JJK)
Descriptors: Computer Assisted Instruction, Elementary School Mathematics, Elementary Secondary Education, Geometric Concepts
Peer reviewed Peer reviewed
Hughes, Barnabas; And Others – Mathematics Teacher, 1991
Presented is a series of eight hands-on exercises using Apple II computer graphics to investigate the following characteristics of periodic functions: period, amplitude, horizontal shift, and vertical shift. Detailed teacher instructions and the accompanying computer program are included. (MDH)
Descriptors: Computer Assisted Instruction, Concept Formation, Functions (Mathematics), Learning Activities
Peer reviewed Peer reviewed
Lamb, John, Jr.; Aslan, Farhad – Mathematics and Computer Education, 1991
Examined are the three regular tessellations and derived semiregular tessellations whose regular polygons meet at common vertices. Included are BASIC computer program listings that explore the various combinations of regular polygons that can form regular or semiregular tessellations. (JJK)
Descriptors: College Mathematics, Computer Assisted Instruction, Geometric Concepts, Higher Education
Peer reviewed Peer reviewed
Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses the use of Logo tools, spinners, dice, and coins for creating and understanding probability. Gives procedures for devising a spinner board and other necessary functions for performing the activity. Presents ideas for extending the experiment. (RT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Hurd, Spencer P. – Mathematics Teacher, 1991
Presented is the ancient Egyptian algorithm for the operations of multiplication and division of integers and fractions. Theorems involving unit fractions, proved by Fibonacci, justifying and extending the Egyptian or Ahmes' methods into the Hindu-Arabic numeric representational system are given. (MDH)
Descriptors: Algebra, Division, Elementary Secondary Education, Fractions
Peer reviewed Peer reviewed
Muscat, Jean-Paul – Mathematics in School, 1992
Explores the close relationship between pattern formation and traditional geometry using the LOGO programing language with the specific example of joining squares, corner to corner, to form a closed ring. Includes the LOGO programs utilized, as well as color illustrations of the interesting and eye-catching patterns generated. (JJK)
Descriptors: Geometric Concepts, Geometry, Instructional Materials, Learning Activities
Peer reviewed Peer reviewed
Bateman, D. – Mathematics in School, 1988
Describes a process of mathematical investigation involving generalized Fibonacci sequences. Provides the derivation using expressions, BASIC programs, and numerical verification. (YP)
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics
Gimmestad, Beverly; And Others – 1988
This is a collection of Pascal programs that were developed for a 1986 National Science Foundation-sponsored high school teachers' summer workshop. The programs can be used as a means of extending or enriching textbook material in either high school mathematics or Pascal courses. Some suggested uses are: (1) teacher demonstrations in mathematics…
Descriptors: Computer Graphics, Computer Software, High Schools, Mathematical Applications
Peer reviewed Peer reviewed
Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
Meyer, Ruth A.; Riley, James E. – School Science and Mathematics, 1989
Presents a method for using matrix algebra and computers to encode and decode secret messages. Provides examples of coding procedures, a short review of matrix multiplication, and a BASIC program for use with secret messages containing up to 1000 numbers. (RT)
Descriptors: Algebra, Computer Software, Computer Uses in Education, Mathematical Enrichment
Peer reviewed Peer reviewed
Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
King, James M.; And Others – 1985
The materials described here represent the conversion of a highly popular student workbook "Sets, Probability and Statistics: The Mathematics of Life Insurance" into a computer program. The program is designed to familiarize students with the concepts of sets, probability, and statistics, and to provide practice using real life examples. It also…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Courseware, Death
Peer reviewed Peer reviewed
Flores, Alfinio – Mathematics Teacher, 1993
Describes two activities to introduce or extend the concept of the natural number e. Students conduct a lottery using either a table of random numbers or a computer simulation to link experimental probability results to the theoretical probability and to the number e. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Enrichment Activities
Previous Page | Next Page ยป
Pages: 1  |  2  |  3