NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 14 results Save | Export
Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
Seeds, Michael A. – InCider, 1984
Presents the listing (and documentation) for an arithmetic drill program with color graphics and sound. The program offers simple arithmetic problems illustrated by colorful dinosaurs. A buzzer sounds if an answer is incorrect while a short piece of dinosaur music is heard if an answer is correct. (JN)
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education
Fleisher, Paul – Classroom Computer Learning, 1985
Presents various exercises and programs to demonstrate how low-resolution graphics (for Apple microcomputers) can be utilized in the mathematics classroom. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Fleisher, Paul – Classroom Computer Learning, 1985
Discusses high resolution (hi-res) graphics programing on the Apple microcomputer, emphasizing its use in the mathematics classroom. Sample programs to plot dots and diagonals as well as programs for creating more complex visuals and patterns are included. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
McMillan, Thomas C. – Mathematics and Computer Education, 1992
Describes the derivation of the parameters incorporated into computer programs that are utilized to draw hypocycloids, which are the loci of points traced out by a point on a disk as it rolls against a circle and its interior. Includes information to obtain copies of the programs described. (JJK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
Haigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning
Peer reviewed Peer reviewed
Zazkis, Rina – Journal of Mathematical Behavior, 1992
Investigates the mathematical behavior of 30 college students in a problem situation that requires them to find the inverse of a given compound element in an environment of LOGO turtle graphics. Results from interviews indicate that, in searching for the inverse, students tend to invert the elements but not the order. (MDH)
Descriptors: Cognitive Processes, College Students, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Esty, Warren W. – Mathematics Teacher, 1991
In polar coordinates, the intersection of the graphs of two functions, f(x) and g(x), does not always correspond to the solutions of the equation f(x) = g(x). Presented are examples to illustrate this concept, proofs demonstrating why this is true, and a computer program to simultaneously plot polar coordinate graphs. (MDH)
Descriptors: Analytic Geometry, Computer Assisted Instruction, Computer Graphics, Equations (Mathematics)
Peer reviewed Peer reviewed
Orton, Robert E. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a short program for teaching and learning about geometric transformations. The integration of geometry problem solving and BASIC programing is discussed. Applications of computer graphics are illustrated. (CW)
Descriptors: Computation, Computer Graphics, Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Hyde, Hartley – Australian Mathematics Teacher, 1992
Utilizes LOGO to teach the concept of inequalities by programing the turtle to take random walks in the coordinate plane restricted to predetermined regions defined by inequalities. The students task is to discover the inequalities that define the illegal areas into which the turtle must not move. Provides examples and corresponding computer…
Descriptors: Algebra, Analytic Geometry, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
Peer reviewed Peer reviewed
Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Illustrates the exploration of random and chance events with a microcomputer. Demonstrates this principle using turtle graphics, coin flips, and die rolls in a student exercise involving distance and direction on a number line. Includes the necessary LOGO programming statements to use this method. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Courseware
Peer reviewed Peer reviewed
Bloom, Lynette M.; And Others – Australian Mathematics Teacher, 1987
Presents several ways that the microcomputer can be used as an aid in teaching various topics in calculus, including graphing functions, solving equations, finding limits and derivatives, and solving optimization problems. Emphasizes the use of computer software that tends to maximize the potential of computer graphics in mathematics instruction.…
Descriptors: Calculus, College Mathematics, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Zehavi, Nurit – Journal of Computers in Mathematics and Science Teaching, 1988
Describes the processes involved in leading students from the basics of MaxMix courseware to the final investigation. Discusses a mathematical game, number and graphic tasks included in the package, along with invoking meaningful interaction and integration into classroom mathematics. (RT)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Software