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Masalski, William J. – Journal of Computers in Mathematics and Science Teaching, 1985
Presents a classroom-tested, easy-to-use, multipurpose program (written in Applesoft BASIC) for graphing equations. A complete listing of the program (which is suitable for a wide range of applications in grades 7-12 mathematics classrooms) is included. (JN)
Descriptors: Computer Software, Equations (Mathematics), Mathematics Education, Secondary Education
Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
Seeds, Michael A. – InCider, 1984
Presents the listing (and documentation) for an arithmetic drill program with color graphics and sound. The program offers simple arithmetic problems illustrated by colorful dinosaurs. A buzzer sounds if an answer is incorrect while a short piece of dinosaur music is heard if an answer is correct. (JN)
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education

Kiernan, Gerard – College Mathematics Journal, 1985
Provides several algorithms that use extended precision methods to compute large factorials exactly. The programs are written in BASIC and PASCAL. The approach used for computing N considers how large N is, how the built-in limitation on exact integer representation can be bypassed, and how long it takes to compute N. (JN)
Descriptors: Algorithms, College Mathematics, Computation, Computer Software

Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1986
Presents an example of mathematics from an algorithmic point of view, with emphasis on the design and verification of this algorithm. The program involves finding roots for algebraic equations using the half-interval search algorithm. The program listing is included. (JN)
Descriptors: Algebra, Algorithms, Computer Software, Equations (Mathematics)
Fleisher, Paul – Classroom Computer Learning, 1985
Presents various exercises and programs to demonstrate how low-resolution graphics (for Apple microcomputers) can be utilized in the mathematics classroom. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics

Kimberling, Clark – Mathematics Teacher, 1985
Discusses Newton's method for approximating the roots of functions, indicating that students who program in BASIC can learn and appreciate the method by writing their own programs. Includes a hypothetical dialogue between teacher and student about the topic; sample program listings; and problems assigned to students who have written programs. (JN)
Descriptors: Computer Software, Functions (Mathematics), Mathematics Education, Mathematics Instruction
Fleisher, Paul – Classroom Computer Learning, 1985
Discusses high resolution (hi-res) graphics programing on the Apple microcomputer, emphasizing its use in the mathematics classroom. Sample programs to plot dots and diagonals as well as programs for creating more complex visuals and patterns are included. (JN)
Descriptors: Computer Graphics, Computer Software, Elementary Education, Elementary School Mathematics
Wigley, Neil M. – Creative Computing, 1984
Discusses a computer calculus game which follows the path of a parabola in stepwise progression. The educational value of the game is a simple example of nonlinearity, a subject which is just beginning to earn some attention in the mathematical community. The Applesoft program listing is included. (JN)
Descriptors: Calculus, College Mathematics, Computer Software, High Schools
Lappan, Glenda; Winter, M. J. – Creative Computing, 1985
Presents four probability problems, their simulations, and analyses. The first illustrates a discrete situation for which it is possible to list the sample space. The second and third are continuous--the number of possible outcomes is infinite. The last is discrete with a surprising continuous extension question which leads to l/e. (JN)
Descriptors: College Mathematics, Computer Simulation, Computer Software, High Schools

Lamb, John F., Jr. – School Science and Mathematics, 1986
A narcissistic number is a positive integer equal to the sum of its digits raised to an integral power. For example, 15 is equal to 1-cubed plus 5-cubed plus 3-cubed (a narcissistic number of order three). A computer program to find narcissistic numbers up to 10,000 is given and discussed. (JN)
Descriptors: College Mathematics, Computer Software, Higher Education, Integers

Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1991
Described are ways that specific concepts from abstract algebra can be programed using the software package features of the Ada Programming Language, which is the primary language of the Department of Defense. Included are typical programs with their respective outputs. (JJK)
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Software, Higher Education

Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education

Mathews, John H. – Journal of Computers in Mathematics and Science Teaching, 1991
Examples of subroutines that generate both symbolic and graphic solutions to differential equations are presented for the two computer algebra systems, MAPLE and Mathematica. Included are the listings for the Mathematica procedures developed for use in this article. (JJK)
Descriptors: Calculus, College Mathematics, Computer Assisted Instruction, Computer Software Evaluation

Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment