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Glidden, Peter Lochiel – Mathematics Teacher, 1992
Offers examples of loss of accuracy when using digital computing devices. Discusses causes for loss of accuracy and methods of preventing loss. Presents implications that loss of accuracy has for mathematics instruction. (MDH)
Descriptors: Calculators, Computation, Computer Assisted Instruction, Mathematics Education

Lamb, John F., Jr. – School Science and Mathematics, 1986
A narcissistic number is a positive integer equal to the sum of its digits raised to an integral power. For example, 15 is equal to 1-cubed plus 5-cubed plus 3-cubed (a narcissistic number of order three). A computer program to find narcissistic numbers up to 10,000 is given and discussed. (JN)
Descriptors: College Mathematics, Computer Software, Higher Education, Integers

Givan, Betty; Karr, Rosemary – Mathematics and Computer Education, 1988
The author presents two examples of lattice multiplication followed by a computer algorithm to perform this multiplication. The algorithm is given in psuedocode but could easily be given in Pascal. (PK)
Descriptors: Algorithms, College Mathematics, Computer Assisted Instruction, Computer Software
1995
Young children are interested in and capable of building a mathematics foundation at a very early age. Computer software allows children easy access to math. This software consists of seven activities for ages two to five years. These seven activities emphasize numbers, counting, addition, subtraction, patterns, problem solving, size, and…
Descriptors: Arithmetic, Computer Software, Computer Uses in Education, Early Childhood Education

Aslan, Farhad; Duck, Howard – School Science and Mathematics, 1992
P-adic or g-adic sets are sets of elements formed by linear combinations of powers of p, a prime number, or g, a counting number, where the coefficients are whole numbers less than p or g. Discusses exercises illustrating basic numerical operations for p-adic and g-adic sets. Provides BASIC computer programs to verify the solutions. (MDH)
Descriptors: Addition, Algebra, Algorithms, College Mathematics
Rossa, Dean – Computer Science Education, 1991
Presents eight points to emphasize when teaching the concept of place value. Contends that converting numbers from one base to another helps students understand the concept of place value and the importance of context in establishing meaning. Provides a BASIC computer program to make conversions. (MDH)
Descriptors: Computer Assisted Instruction, Computer Science Education, Concept Formation, Context Effect

Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics
Stevenson, Frederick W. – 1992
This book attempts to introduce students to the creative aspects of mathematics through exploratory problems. The introduction presents the criteria for the selection of the problems in the book. Criteria indicate that problems should: be immediately attractive, require data to be generated or gathered, appeal to students from junior high school…
Descriptors: Calculators, Computer Assisted Instruction, Creative Thinking, Creativity