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Showing 1 to 15 of 25 results Save | Export
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Humphreys, Patrick; Wisudha, Ayleen – 1981
As a demonstration of the application of heuristic devices to decision-theoretical techniques, an interactive computer program known as MAUD (Multiattribute Utility Decomposition) has been designed to support decision or choice problems that can be decomposed into component factors, or to act as a tool for investigating the microstructure of a…
Descriptors: Computer Oriented Programs, Computer Software, Decision Making, Guidelines
Peer reviewed Peer reviewed
Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education
Peer reviewed Peer reviewed
Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
Eiser, Leslie – Classroom Computer Learning, 1986
Reports on how experts in special education approach the problem of software selection. Offers guidance in examining if the software is modifiable and if it offers record-keeping options. Also contains a listing of sample programs that are suitable for special education students in language arts, mathematics, and problem solving. (ML)
Descriptors: Computer Assisted Instruction, Computer Software Reviews, Courseware, Elementary Secondary Education
Peer reviewed Peer reviewed
O'Brien, James F. – Journal of College Science Teaching, 1989
Describes laboratory-oriented software programs that are short, time-saving, eliminate computational errors, and not found in public domain courseware. Program availability for IBM and Apple microcomputers is included. (RT)
Descriptors: Chemistry, College Science, Computation, Computer Software
Peer reviewed Peer reviewed
King, Amy C.; Wilson, Joel E. – School Science and Mathematics, 1991
The purpose of this paper is to show, by computer examples, that very different results can be obtained by rearranging selected conditionally convergent series. Computer programs allow the students to select the real number to which they wish the rearrangement to converge. Two computer programs are appended. (KR)
Descriptors: Calculus, College Mathematics, Computation, Computer Assisted Instruction
1995
Young children are interested in and capable of building a mathematics foundation at a very early age. Computer software allows children easy access to math. This software consists of seven activities for ages two to five years. These seven activities emphasize numbers, counting, addition, subtraction, patterns, problem solving, size, and…
Descriptors: Arithmetic, Computer Software, Computer Uses in Education, Early Childhood Education
Tom, C. F. Joseph – 1984
Computer programs written in BASIC for the study of microeconomic analysis with special emphasis in economic decisions on price, output, and profit of a business firm are described. A very brief overview of the content of each of the 28 computer programs comprising the course is provided; four of the programs are then discussed in greater detail.…
Descriptors: Business, Computer Assisted Instruction, Computer Software, Decision Making
Peer reviewed Peer reviewed
Sorkin, Sylvia J. – Mathematics and Computer Education, 1991
Presented is a way to provide students with a review and an appreciation of the versatility of pointers in data structures by improvising with binary trees. Examples are described using the Pascal programing language. (KR)
Descriptors: Algorithms, College Mathematics, Computer Science Education, Computer Software
Peer reviewed Peer reviewed
Kimmins, Dovie – Mathematics Teacher, 1991
Described is a solution to the problem and a discussion of a computer estimation of the probability. A computer program written in Turbo Pascal and two sample runs are provided. Computations for a more general problem of this nature and changes in the program necessary for use with Apple Pascal are appended. (CW)
Descriptors: Computer Assisted Instruction, Computer Software, Equations (Mathematics), High Schools
Peer reviewed Peer reviewed
Lopez, Antonio M., Jr. – Mathematics and Computer Education, 1991
The programing language PROLOG is compared to LOGO in terms of its ability to handle mathematical ideas. This is demonstrated by using PROLOG in solving a geometric theorem and two lemmas. The listings of the computer programs used to solve the problems are included. (KR)
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Software, Geometric Concepts
Peer reviewed Peer reviewed
Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares a program written both in BASIC and LOGO on its inferential and decision making ability. Explains steps in each program and how deductions and decisions are made. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Software
Peer reviewed Peer reviewed
Noone, E. T., Jr. – Arithmetic Teacher, 1991
Presented is an activity in which probability and percents are taught using a basketball computer simulation. Computer programs that replicate the free-throw accuracy of college and professional stars and allow students to compete with those stars are included. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Education
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