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Yoder, Sharon Burrowes – 1990
This book is designed to teach LogoWriter, a programming language. Each of the 41 small chapters focuses on a particular LogoWriter word or idea, and provides examples for practice and experimentation. Topics included are: (1) getting started with LogoWriter; (2) using repeat and label; (3) using color and random, shapes and stamp, fill and shade;…
Descriptors: Computer Graphics, Elementary Secondary Education, Microcomputers, Programing
Gelman, Michael A. – 1988
This paper lists the commands for three programs in Logo: Peppy and the Maze, Caterpillars and Butterflies, and the Robot Arm. (EW)
Descriptors: Computer Games, Computer Graphics, Computer Software, Junior High Schools
The Computing Teacher, 1985
This collection of articles and features reprinted from "The Computing Teacher" begins with an outline (the table of contents) of a 20-session course, "Logo in the Classroom," by Shirley Torgerson, Mary Kay Kriley, and Janet Stone. The text of the first session and a student exercise sheet are also provided. Five articles…
Descriptors: Computer Graphics, Computer Software, Educational Strategies, Elementary Secondary Education
Amburgey, Valeria, Ed.; Olivier, Terry A., Ed. – 1985
This document contains 25 presentations on five broad topics: the interface of computers with instruction; computer applications; computer graphics; computer programming; and general interest sessions. A foreword by Dr. Valeria Amburgey of Sam Houston State University precedes the following papers: (1) "Fourth and Fifth Grade Computer Centers…
Descriptors: Community Education, Computer Assisted Instruction, Computer Graphics, Computer Literacy
Gimmestad, Beverly; And Others – 1988
This is a collection of Pascal programs that were developed for a 1986 National Science Foundation-sponsored high school teachers' summer workshop. The programs can be used as a means of extending or enriching textbook material in either high school mathematics or Pascal courses. Some suggested uses are: (1) teacher demonstrations in mathematics…
Descriptors: Computer Graphics, Computer Software, High Schools, Mathematical Applications
Huber, Leonard; And Others – 1983
This handbook for teachers offers guidance on introducing computer literacy into elementary and secondary classrooms. It includes a list of computer concepts exemplified by each step in learning to write programs in BASIC Programming Language and the objectives for the elementary and secondary activities; suggestions for using computers in…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Science Education
Kiel, Don; And Others – 1990
Instructional applications for NeXT computers were developed by nine faculty members from the biology, mathematics and computer science, fine arts, chemistry, physics and astronomy, and geology departments as part of a grant awarded to the California State University at Los Angeles. These notes provide a schedule of events and reports from a 2-day…
Descriptors: Authoring Aids (Programing), Computer Graphics, Computer Software Development, Electronic Classrooms

Orton, Robert E. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a short program for teaching and learning about geometric transformations. The integration of geometry problem solving and BASIC programing is discussed. Applications of computer graphics are illustrated. (CW)
Descriptors: Computation, Computer Graphics, Computer Uses in Education, Educational Technology

Pizarro, Antonio – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a listing of a software graphics program that investigates the law of reflection and Snell's law of refraction. Written in BASIC for the Apple II personal computer. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Computer Uses in Education

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1989
Offers several LOGO programs to study the behavior of simple nonlinear systems. Suggests that LOGO is an excellent tool for studying chaotic systems. Offers suggestions for different forms of LOGO. Builds upon programs presented in a previous article. (MVL)
Descriptors: Chaos Theory, College Mathematics, Computer Graphics, Computer Simulation

Pizarro, Antonio – Journal of Computers in Mathematics and Science Teaching, 1988
Presents a computer program which prints out a calendar corresponding to any year A.D. and states the objectives for such a program. Shows an example of a sample run. (RT)
Descriptors: Computer Graphics, Computer Literacy, Computer Oriented Programs, Computer Software

Thomas, David A. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses dimensionality in Euclidean geometry. Presents methods to produce fractals using LOGO. Uses the idea of self-similarity. Included are program listings and suggested extension activities. (MVL)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Uses in Education, Fractals

Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses chaotic behavior (movement) in a nonlinear system using LOGO programs. Presents several examples with program listings. (MVL)
Descriptors: Chaos Theory, College Science, Computer Graphics, Computer Oriented Programs

Braverman, Harvey – Mathematics and Computer Education, 1989
Presents a program for the Apple II computer that teachers can use for exam questions and homework assignments. Prints out all cubic polynomials whose roots, maximum and minimum points, and points of inflection are all integers. (MVL)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
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