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Lappan, Glenda; Winter, M. J. – Creative Computing, 1985
Presents four probability problems, their simulations, and analyses. The first illustrates a discrete situation for which it is possible to list the sample space. The second and third are continuous--the number of possible outcomes is infinite. The last is discrete with a surprising continuous extension question which leads to l/e. (JN)
Descriptors: College Mathematics, Computer Simulation, Computer Software, High Schools

Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment

Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies

Cibes, Margaret – Mathematics Teacher, 1990
Provided are three program listings which may be used to illustrate this fractal figure. Extensions of these algorithms and their use in the study of chaos and fractals are suggested. (CW)
Descriptors: Chaos Theory, Computer Simulation, Computer Uses in Education, Fractals

Gordon, Sheldon P.; Gordon, Florence S. – Mathematics Teacher, 1990
Considered are several mathematical models that can be used to study different waiting situations. Problems involving waiting at a red light, bank, restaurant, and supermarket are discussed. A computer program which may be used with these problems is provided. (CW)
Descriptors: Computer Simulation, Computer Uses in Education, Creative Thinking, Enrichment Activities

Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications

Flores, Alfinio – Mathematics Teacher, 1993
Describes two activities to introduce or extend the concept of the natural number e. Students conduct a lottery using either a table of random numbers or a computer simulation to link experimental probability results to the theoretical probability and to the number e. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Enrichment Activities

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses the use of Logo tools, spinners, dice, and coins for creating and understanding probability. Gives procedures for devising a spinner board and other necessary functions for performing the activity. Presents ideas for extending the experiment. (RT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary School Mathematics
Kruse, Ted, Comp. – Classroom Computer Learning, 1987
Provides a list of evaluation services currently producing critical reviews of educational software. Includes information about The Apple K-12 Curriculum Software Reference, The Educational Software Preview, The Educational Software Selector, MicroSIFT, and Only The Best: The Discriminating Guide for Preschool-Grade 12. (TW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software Reviews