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Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
The Computing Teacher, 1985
This collection of articles and features reprinted from "The Computing Teacher" begins with an outline (the table of contents) of a 20-session course, "Logo in the Classroom," by Shirley Torgerson, Mary Kay Kriley, and Janet Stone. The text of the first session and a student exercise sheet are also provided. Five articles…
Descriptors: Computer Graphics, Computer Software, Educational Strategies, Elementary Secondary Education
Peer reviewedReinecker, Lynn – Computers and Education, 1985
Describes technique involved in designing a clinical simulation problem for the allied health field of respiratory therapy; discusses the structure, content, and scoring categories of the simulation; and provides a sample program which illustrates a programming technique in BASIC, including a program listing and a sample flowchart. (MBR)
Descriptors: Allied Health Occupations Education, Certification, Clinical Experience, Computer Simulation
Lam, Tom – Hands On!, 1985
Microcomputer-based laboratories (MBLs) refer to a laboratory where a microcomputer gathers and displays data directly from the environment. Program listings for a response timer (using game paddles) to illustrate the nature of MBLs are presented. (JN)
Descriptors: Computer Oriented Programs, Computer Software, Measurement Equipment, Microcomputers
Peer reviewedZazkis, Rina – Journal of Mathematical Behavior, 1992
Investigates the mathematical behavior of 30 college students in a problem situation that requires them to find the inverse of a given compound element in an environment of LOGO turtle graphics. Results from interviews indicate that, in searching for the inverse, students tend to invert the elements but not the order. (MDH)
Descriptors: Cognitive Processes, College Students, Computer Assisted Instruction, Computer Graphics
Peer reviewedMathews, John H. – Journal of Computers in Mathematics and Science Teaching, 1991
Examples of subroutines that generate both symbolic and graphic solutions to differential equations are presented for the two computer algebra systems, MAPLE and Mathematica. Included are the listings for the Mathematica procedures developed for use in this article. (JJK)
Descriptors: Calculus, College Mathematics, Computer Assisted Instruction, Computer Software Evaluation
Peer reviewedSmith, Thomas M.; Scariano, Stephen M. – Mathematics and Computer Education, 1990
Presented is the change-point estimation which is a variation on point estimation for a two-sample problem. This variation relies on the elementary properties of the expected value and variance operators, is intuitive and is easily accessible for introductory statistics courses. Data for this exercise may be produced by a BASIC program which is…
Descriptors: Algebra, College Mathematics, Computer Assisted Instruction, Computer Uses in Education
Lindroth, Linda – Teaching Pre K-8, 2005
The end of the year is almost here--? keep your students entertained with these dynamite software programs Whether you're creating a scrapbook as a culminating activity to the school year or gathering your pictures from this year for a memory-filled cd to send home with students, the author's selection for this month?s Editor?s Choice is a perfect…
Descriptors: Educational Technology, Student Projects, Computer Software
Peer reviewedLough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses the use of Logo tools, spinners, dice, and coins for creating and understanding probability. Gives procedures for devising a spinner board and other necessary functions for performing the activity. Presents ideas for extending the experiment. (RT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary School Mathematics
PDF pending restorationPost, Paul E.; Sarapin, Marvin I. – 1983
Following a brief description of types of computer assisted instruction (tutorial, drill and practice, and simulation/games), this document provides the following BASIC programming routines: variable typing, range error maskings, default entries, having user check input, allowing users to change input, response checker for numbers, response…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Display Aids
Bogner, Donna J. – 1986
Designed to assist chemistry teachers in selecting appropriate software programs, this publication is the sixth in a series of six teacher's guides from Project SERAPHIM, a program sponsored by the National Science Foundation. This guide is keyed to the chapters of the text "Chemistry: The Study of Matter." Program suggestions are…
Descriptors: Chemistry, Computer Assisted Instruction, Computer Software Reviews, Courseware
Peer reviewedGivan, Betty; Karr, Rosemary – Mathematics and Computer Education, 1988
The author presents two examples of lattice multiplication followed by a computer algorithm to perform this multiplication. The algorithm is given in psuedocode but could easily be given in Pascal. (PK)
Descriptors: Algorithms, College Mathematics, Computer Assisted Instruction, Computer Software
Peer reviewedMcMinn, Mark R. – Teaching of Psychology, 1988
Describes a case-study simulation program designed to assist instructors in teaching ethics in psychology. Concludes that the program is useful for teaching ethics as it reveals the difficulty of ethical decision-making and generates, through student work, discussions on the moral bases for different ethical decisions. (Author/GEA)
Descriptors: Case Studies, Codes of Ethics, College Instruction, Computer Assisted Instruction
Peer reviewedFeinberg, William E. – Social Science Computer Review, 1988
This article describes a monte carlo computer simulation of affirmative action employment policies. The counterintuitive results of the model are explained through a thought device involving urns and marbles. States that such model simulations have implications for social policy. (BSR)
Descriptors: Affirmative Action, Computer Simulation, Computer Uses in Education, Higher Education
Peer reviewedWhite, Charles S. – Social Education, 1988
Examines "Decisions, Decisions-Revolutionary Wars: Choosing Sides," an Apple II software package that emphasizes student decision-making about the nature of revolutions. Targeted at grades 5-12, the product covers a broad range of issues. Concludes that "Decisions, Decisions" models an effective decision-making process and has…
Descriptors: Computer Assisted Instruction, Computer Software, Critical Thinking, Decision Making

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