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Peer reviewedThompson, H. Bradford – Journal of Computers in Mathematics and Science Teaching, 1992
This report includes the framework, the experiences, the benefits, student attitude survey results, typical computer screen output, and BASIC program listings for PROBLEM, a general computer system for homework management in a time-sharing environment that can handle any exercise in which students must calculate numerical results from numerical…
Descriptors: Computation, Computer Assisted Instruction, Computer Managed Instruction, Mathematical Applications
Peer reviewedClason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
A mult tile is a set of polygons each of which can be dissected into smaller polygons similar to the original set of polygons. Using a recursive LOGO method that requires solutions to various geometry and trigonometry problems, dissections of mult tiles are carried out repeatedly to produce tile patterns. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Processes, Geometry, Mathematical Enrichment
Peer reviewedClason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
Described is a recursive LOGO method for dissecting polygons into congruent parts (rep tiles) similar to the original polygon, thereby producing unexpected patterns. A list of descriptions for such dissections is included along with suggestions for modifications that allow extended student explorations into tile patterns. (JJK)
Descriptors: Computer Assisted Instruction, Elementary School Mathematics, Elementary Secondary Education, Geometric Concepts
Peer reviewedMartin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning
Peer reviewedHart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewedHughes, Barnabas; And Others – Mathematics Teacher, 1991
Presented is a series of eight hands-on exercises using Apple II computer graphics to investigate the following characteristics of periodic functions: period, amplitude, horizontal shift, and vertical shift. Detailed teacher instructions and the accompanying computer program are included. (MDH)
Descriptors: Computer Assisted Instruction, Concept Formation, Functions (Mathematics), Learning Activities
Peer reviewedLamb, John, Jr.; Aslan, Farhad – Mathematics and Computer Education, 1991
Examined are the three regular tessellations and derived semiregular tessellations whose regular polygons meet at common vertices. Included are BASIC computer program listings that explore the various combinations of regular polygons that can form regular or semiregular tessellations. (JJK)
Descriptors: College Mathematics, Computer Assisted Instruction, Geometric Concepts, Higher Education
Harvard Univ., Cambridge, MA. Graduate School of Education. – 1987
In this middle school mathematics unit two imaginary characters, Horatio and Portia, decide to make their fortune in Quincy Market (Boston, Massachusetts) running a Bull Market cart. In order to solve the problems that they encounter, they need to learn ratio and proportion, map reading, estimation, area and perimeter, population sampling, problem…
Descriptors: Area, Economics, Estimation (Mathematics), Map Skills
King, James M.; And Others – 1985
The materials described here represent the conversion of a highly popular student workbook "Sets, Probability and Statistics: The Mathematics of Life Insurance" into a computer program. The program is designed to familiarize students with the concepts of sets, probability, and statistics, and to provide practice using real life examples. It also…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Courseware, Death
Peer reviewedWood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
Peer reviewedEcker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics
Peer reviewedFlores, Alfinio – Mathematics Teacher, 1993
Describes two activities to introduce or extend the concept of the natural number e. Students conduct a lottery using either a table of random numbers or a computer simulation to link experimental probability results to the theoretical probability and to the number e. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Enrichment Activities
Peer reviewedEasterday, Kenneth; Smith, Tommy – School Science and Mathematics, 1992
Proposes an alternative means of approximating the value of complex integrals, the Monte Carlo procedure. Incorporating a discrete approach and probability, an approximation is obtained from the ratio of computer-generated points falling under the curve to the number of points generated in a predetermined rectangle. (MDH)
Descriptors: Calculus, Computer Assisted Instruction, Computer Uses in Education, Enrichment Activities
Burrill, Gail; And Others – 1992
The 1989 document, "Curriculum and Evaluation Standards for School Mathematics" (the "Standards"), provides a vision and a framework for revising and strengthening the K-12 mathematics curriculum in North American schools and for evaluating both the mathematics curriculum and students' progress. When completed, it is expected…
Descriptors: Curriculum Design, Data Analysis, Enrichment Activities, Evaluation Methods
Virginia State Dept. of Education, Richmond. Div. of Sciences and Elementary Administration. – 1986
The purpose of this guide is to provide a resource for teacher use in computer mathematics instruction. Although it is not intended to be used as a textbook or a complete course syllabus, the guide does include a set of student objectives which are designed to define the content of a 1-year course in computer mathematics. The major focus of the…
Descriptors: Computer Uses in Education, Course Content, Course Objectives, Courseware


