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Turney, Michael L. – 1973
This dissertation explores the teaching/learning application which simulation-gaming has to offer journalism/mass communication educators. It proposes eight uses to which journalism/mass communication educators can put simulation-games and develops a series of generating principles, based on a broad concept of mass communication, which are…
Descriptors: Class Activities, Communication (Thought Transfer), Doctoral Dissertations, Game Theory
Flake, Janice Louise – 1973
This study investigated the feasibility of designing, developing, and using an interactive computer program which would encourage effective questioning behaviors by participating mathematics teachers. The computer role was that of a fictitious class; participating teachers asked questions at a terminal and the program generated responses of the…
Descriptors: Computer Oriented Programs, Doctoral Dissertations, Feasibility Studies, Higher Education
Walling, James Irvin – 1976
This study examines the use of "full processing" as a teaching model in basic speech communicaton courses. Full processing has four sequential components: a theoretically and factually based lecture, a transition discussion period, a simulation game, and a postgame discussion that relates the simulation game to the lecture material. The study's…
Descriptors: Academic Achievement, College Freshmen, Doctoral Dissertations, Educational Research
Cheyney, Frazier Ray – 1975
Topics selected for the development in the modules were validated by master teachers, module development procedures were outlined, field test purposes and samples were described, field testing was performed, and results of objectives and subjective evaluations of the field testing were presented. The six modules developed specific teacher…
Descriptors: Doctoral Dissertations, Elementary School Teachers, Higher Education, Learning Modules
Hunter, Paul Loch – 1977
This document provides case studies of innovative Composition I programs at six community colleges throughout the country. Information on the various programs was obtained by means of field research at the colleges. Chapter One describes a grammar-oriented approach at Houston Community College and analyzes the reasons and techniques of teaching…
Descriptors: Case Studies, Communication Skills, Community Colleges, Discourse Analysis
Bosowski, Elaine Frances – 1974
This paper justifies the teaching of cartography in secondary schools and expands graphic knowledge by providing a formal graphic language simulation lesson. The cartographer's task, decisions, and methodologies are approximated by the use of this role playing scenario. Students assume the roles of map authors who are contracted to draw up a set…
Descriptors: Communication (Thought Transfer), Course Evaluation, Geographic Concepts, Geography
Festa, Dominick A. – 1976
A project to determine the effectiveness of a program designed to create more positive attitudes among students studying social studies through use of simulation games is described in this dissertation. The purposes of the project were to describe the design and implementation of a plan for such a program and to determine whether simulation games…
Descriptors: Attitude Change, Attitude Measures, Change Agents, Class Activities
Nelson, Hershel H. – 1974
This practicum was designed to demonstrate the value of Gestalt learning theory in teaching a unit of study on air pollution in Polk County, Florida. Students researched specific viewpoints based upon assigned positions in regard to air pollution (Cattlemen's Association, Florida Phosphate Council, Florida Citrus Mutual, Mid-State Lung…
Descriptors: Air Pollution, Community Colleges, Environmental Education, Learning Theories
Lovelace, Juan Carlos. – 1975
An inter-racial simulation game was administered to 6 ninth grade social studies classes in a desegregated upper middle class suburban junior high school to determine how the game would affect the white students racial attitudes and the self perceived race relations within the classrooms. There were two experimental treatments, the Sunrise game,…
Descriptors: Adolescents, Attitude Change, Black Students, Class Activities
Young, Anthony – 2002
A cybernetic unit in driver education was developed to help grade 10 students develop the skills needed to acquire and process driver education information and prepare for the driving phase of driver education in grade 11. Students used a simulator to engage in a series of scenarios designed to promote development of social, behavioral, and mental…
Descriptors: Attitude Change, Attitude Measures, Check Lists, Creativity