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Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods
Emily Marie Lovell – ProQuest LLC, 2021
The field of computer science has long been plagued by issues of diversity - in particular, attracting and retaining those historically marginalized in computing contexts. This is a great loss to the field, to the future of innovation, and to society. Perhaps most importantly, it is an incalculable loss to those populations excluded from pursuing…
Descriptors: Computer Science Education, Student Diversity, Higher Education, Instructional Design
Ekaterina Tabenkina – ProQuest LLC, 2023
The present project is a research-based and practice-tested online synchronous curriculum for English language learners with the Russian language mother tongue. The curriculum's theoretical component is grounded in Vygotsky's, Leont'ev', and Engestrom's "Cultural Historical Activity Theory" as well as in scholarly papers on the influence…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Yusuf Adam Marafa – ProQuest LLC, 2022
Higher education is rapidly changing, and instructors are striving to match the needs of 21st-century digital learners. There is a growing demand and shift from traditional classes to the online mode of instruction for most post-secondary learning institutions. Additionally, with the recent pandemic (COVID-19), post-secondary institutions had to…
Descriptors: Higher Education, College Faculty, COVID-19, Pandemics
Thompson, Jessica – ProQuest LLC, 2017
The phenomenon of unethical behavior in online courses can be problematic and is manifested in academic dishonesty. The specific problem of interest for this study was the experiences of online instructors relative to the problem of academic dishonesty in online courses needed to be better understood. The purpose of this qualitative…
Descriptors: Ethics, Online Courses, Plagiarism, Cheating
Cohen, Casey Ilyssa – ProQuest LLC, 2018
The purpose of this qualitative, bounded case study was to understand how the specific medium of iTunes U facilitated a high school global collaboration experience for participating teachers and students in Philadelphia, PA, USA and Amsterdam, Netherlands and the academic, social, and emotional benefits participating in such a unique experience…
Descriptors: Case Studies, Computer Software, High School Students, International Cooperation
Ryoo, Jean Jinsun – ProQuest LLC, 2013
Computing occupations are among the fastest growing in the U.S. and technological innovations are central to solving world problems. Yet only our most privileged students are learning to use technology for creative purposes through rigorous computer science education opportunities. In order to increase access for diverse students and females who…
Descriptors: Teaching Methods, Computer Science, Critical Theory, Student Diversity