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Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
Alexis Story Crawshaw – ProQuest LLC, 2022
"Paideia," a Classical ancient Greek notion of education, encompassed both holistic formal instruction and art (particularly poetry) as means to develop cultural values and understanding. This dissertation examines how the new media arts--as a transdisciplinary and computational field--can be leveraged to fulfill a contemporary notion of…
Descriptors: Mass Media, Holistic Approach, Experiential Learning, Behavior
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Wendee Higa Lee – ProQuest LLC, 2021
Design schools represent a unique context for the study of creativity. Design school students are expected to master creativity by developing individualized processes. Student development in the design classroom has traditionally focused on cultivating professional skills and aptitudes. However, design school students may have long-held beliefs…
Descriptors: Creativity, Self Concept, Student Development, Skill Development
Jessica Pissini – ProQuest LLC, 2020
From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena…
Descriptors: Creativity, Art Activities, Self Concept, Computer Simulation
Patrick William Horton – ProQuest LLC, 2022
This multi-study dissertation explored technology and creativity within three different technology-rich creative musical spaces. Through the use of three contrasting empirical methods (qualitative content analysis, intrinsic case study, and phenomenology), I explored the complex ways technology and musical creativity are linked. In the first…
Descriptors: Creativity, Technological Literacy, Music Education, Communities of Practice
Dina Thomason – ProQuest LLC, 2023
There is an ever-increasing need for technologically literate citizens to find creative ways to solve societal problems. STEM, the integration of science, technology, engineering, and mathematics subjects continues to be a popular topic as schools grapple with how to best prepare students for an ever-evolving society. As societal and technological…
Descriptors: Middle School Students, Grade 7, STEM Education, Technological Literacy
Choi, Joungyun – ProQuest LLC, 2019
Creativity is an important problem-solving tool in the design context. People who are in design education treat creativity as an important component of their self-identity. Thus, it is imperative to develop and be mindful of creativity in design education. Most traditional design fields focus on creative outcomes that impact revenue, trends, and…
Descriptors: Design, Creativity, Creative Thinking, Student Attitudes
Ghahremani, Mehdi – ProQuest LLC, 2020
This thesis is an article-based (3-paper format) dissertation. In the first article, the research team adapted an input-process-outcome (IPO) model of group-level processes in the classroom, as a theoretical framework, to examine students' experiences regarding pre-college engineering curricula, classroom environments, and their experiences with…
Descriptors: Creativity, Design, Elementary Secondary Education, Engineering Education
Crane, Alison – ProQuest LLC, 2018
Before the mobile revolution, the father of educational technology Seymour Papert declared, "[T]he computer's true power as an educational medium lies...in the ability to facilitate and extend children's awesome natural ability and drive to construct, hypothesize, explore, experiment, evaluate, draw conclusions--in short to learn--all by…
Descriptors: Kindergarten, Elementary Secondary Education, Best Practices, Design
Ibrahim, Badaruddin – ProQuest LLC, 2012
In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…
Descriptors: Creativity, Engineering Education, Design, Teamwork
Creative Minds Abroad: How Design Students Make Meaning of Their International Education Experiences
Johnson, Rachel Sherman – ProQuest LLC, 2016
The purpose of this study is to explore the ways in which students majoring in a design discipline make meaning of their study abroad experiences in relation to their creativity and creative design work. Students and recent alumni from the College of Design (CDes) at the University of Minnesota-Twin Cities (UMTC) who had studied abroad formed the…
Descriptors: Creativity, Design, Majors (Students), Study Abroad
Charles Freeman – ProQuest LLC, 2012
The purpose of this study was to investigate the application of a social psychological theoretical framework to the study of creativity in apparel design, with a focus on technological engagement and motivational factors. A sample of 32 apparel design students from two major southeastern universities were selected to complete a self-report…
Descriptors: Creativity, Clothing, Design, Student Motivation
Miranda Mendoza, Constanza Sofia – ProQuest LLC, 2013
Today, the boundaries of disciplines are in a state of flux. The borders are blurred and innovations occur due to the joining of different disciplinary tribes and interaction of teams with diverse epistemological backgrounds. It is not news that this increased diversity in using the design process can bring friction and clashes due to disparate…
Descriptors: Engineering Education, Innovation, Graduate Students, Design
Hong, Seung Wan – ProQuest LLC, 2013
Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related…
Descriptors: Virtual Classrooms, Creativity, Cooperation, Electronic Learning
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