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Wright, Scott Anthony – ProQuest LLC, 2021
Social interaction among learners plays a significant role in online learning environments (Garrison, 2006; Kreijns et al., 2014; Mykota, 2017). The construct of social presence in online courses is important because it influences interaction and connectedness among learners and its effects on their learning outcomes and emotional well-being.…
Descriptors: LGBTQ People, College Students, Student Attitudes, Interaction
Lucero, Alfie Leanna – ProQuest LLC, 2013
This study responds to a need for research in a fast-growing and significant area of study, that of exploring, understanding, and documenting the numerous ways that multiply marginalized LGBTQ youth between the ages of 14 and 17 use social media. The primary research question examined whether social media provide safe spaces for multiply…
Descriptors: Social Networks, Homosexuality, Sexual Orientation, Sexual Identity
Schwickrath, Heather M. – ProQuest LLC, 2012
After an extensive literature review, results indicated research has been conducted examining the links between traditional bullying and suicide, lesbian, gay, bisexual, transgendered, and questioning (LGBTQ) identification and cyberbullying, as well as LGBTQ identification and suicide. However, it appears as though there is a dearth of studies…
Descriptors: Bullying, Computer Mediated Communication, Homosexuality, Sexual Orientation
Burgin, Jeffery T., Jr. – ProQuest LLC, 2012
Technology is changing how we educate our society, communicate with one another, integrate into medical procedures, collect donations for disaster relief efforts, and even how we chose the leader of the "free world" in 2008. However, not all of the changes are positive. One unfortunate reality is that college students can utilize…
Descriptors: Computer Mediated Communication, Bullying, College Students, Emotional Response
Collister, Lauren Brittany – ProQuest LLC, 2013
This work explores the use of multimodal communication in a community of expert "World of Warcraft"® players and its impact on politeness, identity, and relationships. Players in the community regularly communicated using three linguistic modes quasi-simultaneously: text chat, voice chat, and face-to-face interaction. Using the…
Descriptors: Intermode Differences, Discourse Modes, Interpersonal Communication, Interpersonal Relationship