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Wilson, Mary Alice – 1983
Designed as a teaching script to introduce adults to computer operation and programming, this manual can also be used for self-instruction on Apple II or Apple IIe computers. BASIC programming language is used in the following lessons: (1) "Running the Machine, Print Command"; (2) "Giving the Computer Information"; (3)…
Descriptors: Adults, Computer Literacy, Computer Software, Flow Charts
Highsmith, Joni Bitman – 1997
Car Builder is a scientific CD-ROM-based simulation program that lets students design, construct, modify, test, and compare their own cars. Students can design sedans, four-wheel-drive vehicles, vans, sport cars, and hot rods. They may select for aerodynamics, power, and racing ability, or economic and fuel efficiency. It is a program that teaches…
Descriptors: Computer Software, Design, Educational Technology, Elementary Secondary Education
Allen, Layman E. – 1986
Problem solving that both requires and develops higher-order thinking skills is illustrated in the EQUATIONS Challenge Matches program, which consists of computer diskettes at the elementary, intermediate, and advanced levels plus a multi-level diskette. Samples of computer output are given, with the results of various types of experimentation…
Descriptors: Cognitive Processes, Computer Software, Elementary Secondary Education, Equations (Mathematics)
Highsmith, Joni Bitman – 1996
Stickybear's Math Splash is a CD-ROM-based software tool for teaching mathematics skills beyond simple number recognition to elementary students. The accompanying printed lesson plans are designed to complement mathematics skills with other methods and areas of emphasis including kinesthetic learning, listening skills, decision making skills, and…
Descriptors: Computer Software, Educational Technology, Elementary Secondary Education, Lesson Plans
Highsmith, Joni Bitman – 1995
Stickybear's Math Town is a CD-ROM-based software tool for teaching mathematics skills beyond simple number recognition. Accompanying printed lesson plans are designed to complement mathematics skills with other methods and areas of emphasis including kinesthetic learning, listening skills, decision making skills, and other vital tools for…
Descriptors: Computer Software, Educational Technology, Elementary Secondary Education, Lesson Plans
Tanner, Anne – 1997
Stickybear's Science Fair: Light is a tool for teaching science skills using computer software. To enhance the use of software printed lesson plans are also provided including worksheets, labs, templates, and other materials needed to complete the activities. There are 12 lesson plans. Each of the lesson plans includes activities, an area focus, a…
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Elementary Secondary Education
1996
Zoo Zillions contains five activities for grades K-2: Annie's Jungle Trail, 3D Gallery, Number Line Express, Gnu Ewe Boutique, and Fish Stories. These activities enable children to review and practice basic mathematics skills; identify three-dimensional shapes, watch them in motion, and create their own three-dimensional designs; locate numbers…
Descriptors: Arithmetic, Basic Skills, Computer Software, Concept Formation
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Department of Education, Washington, DC. – 1993
As part of an early awareness initiative, the United States Department of Education developed an interactive software package to provide early information to middle school and high school students about postsecondary education opportunities, costs of attendance, and availability of financial aid. This user's guide describes how to install and use…
Descriptors: College Admission, College Choice, College Planning, Computer Software