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| Velleman, Dan | 1 |
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Peer reviewedVelleman, Dan – Mathematics Magazine, 1992
Through the use of graphic computer simulation, this paper analyzes the combinatorial and geometric mathematics underlying a four-dimensional variation of the Rubik's Cube. This variation is called the Rubik's Tesseract and has dimensions, 3 x 3 x 3 x 3. (JJK)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Geometric Concepts


