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Flint, Myron – 1994
This simulation allows students to learn about the struggle of daily life in Plymouth Colony. Students experience the hardships of life in the New World as they make decisions and face consequences as the Pilgrims did nearly 400 years ago. The unit is divided into nine phases with each phase taking approximately one hour of class time. Students…
Descriptors: Colonial History (United States), Cooperative Learning, Decision Making, Elementary Secondary Education
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Crotty, Patricia McGee – Political Science Teacher, 1989
Describes the use of an implementation module in public administration or policy analysis classes. Involves developing a framework to measure implementation effectiveness, quantifying elements of the framework, forming hypotheses, and testing the framework. Concentrates upon framework development and operationalization components. (KO)
Descriptors: Class Activities, Decision Making, Governance, Graduate Study
Staneart, Chuck; Baral, Wanda – 1992
This simulation allows students to learn about and participate in many of the aspects of ancient Roman life that have influenced present institutions and way of life. The phases of the unit include: (1) "Daily Life"; (2) "Forum of Roma"; (3) "Temple of Apollo"; (4) "Pax Romana"; (5) "History/Mystery:…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Foreign Countries
Lacey, Bill – 1989
This simulation allows students to learn about and participate in many of the aspects of ancient Greek life that have influenced present institutions and way of life. The phases of the unit include: (1) academy; (2) assembly; (3) Acropolis; (4) Theater; (5) Olympics; (6) Symposium; (7) Festival; and (8) Panhellenic Quiz Bowl. Each stage of play…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Elementary Secondary Education
Plantz, Connie; Callis, Janette M. – 1995
This simulation allows students to learn about the lands and customs of the people living in the countries found along the western rim of the Pacific Ocean. The class is divided into eight teams. The phases of the unit include: (1) research; (2) activities; (3) race; and (4) summing up and festival. Each stage of play involves completion of tasks…
Descriptors: Asian Studies, Cooperative Learning, Decision Making, Elementary Secondary Education
Sargent, Marcia; Malcolm, Vivian – 1997
This simulation allows students to travel north through the six divisions of the Nile River, with each major phase of the simulation called a "cataract". Students earn travel points as they sail the Nile from its source in Central Africa through the Sixth Cataract, all the way to the First Cataract, and then on to the delta where it…
Descriptors: Ancient History, Arabs, Cooperative Learning, Decision Making

Wheeler, John – Update on Law-Related Education, 1995
Presents a secondary-level lesson plan designed to introduce students to teen courts in schools and develop decision-making skills. Includes learning objectives, step-by-step instructional procedures, a chart illustrating a teen court referral system, and three student readings. (CFR)
Descriptors: Class Activities, Decision Making, Educational Objectives, Experiential Learning
Hayes, Wendy Pearl; Albaugh, Michelle Henderson; Lacey, Bill – 1991
This simulation allows students to experience what it was like to live in the medieval world. For three or four weeks, the classroom becomes a manor, a castle, a monastery, a town, or an army en route to Jerusalem to recapture the Holy Land from the Muslim hordes. The phases of the unit include: (1) feudalism; (2) manorialism; (3) knighthood; (4)…
Descriptors: Ancient History, Christianity, Cooperative Learning, Decision Making
Handy, Terry – 1991
This simulation allows students to learn about the history and culture of Islam and the Islamic world by "becoming" Muslims. There are five phases of the unit. Students are assigned to a city, choose an Arabic name, and become familiar with their group and responsibilities outlined in the Student Guide. In the introduction section,…
Descriptors: Ancient History, Arabs, Cooperative Learning, Decision Making