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Showing 1 to 15 of 23 results Save | Export
Self, Elizabeth A.; Stengel, Barbara S. – Harvard Education Press, 2020
"Toward Anti-Oppressive Teaching" introduces an innovative approach for using live-actor simulations to prepare preservice teachers for diverse classroom settings. Based on the SHIFT Project at Vanderbilt University, the book highlights the promise of these encounters to empower preservice teachers to become more culturally responsive.…
Descriptors: Preservice Teacher Education, Student Diversity, Teacher Competencies, Culturally Relevant Education
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education
Flint, Myron – 1994
This simulation allows students to learn about the struggle of daily life in Plymouth Colony. Students experience the hardships of life in the New World as they make decisions and face consequences as the Pilgrims did nearly 400 years ago. The unit is divided into nine phases with each phase taking approximately one hour of class time. Students…
Descriptors: Colonial History (United States), Cooperative Learning, Decision Making, Elementary Secondary Education
Highsmith, Joni Bitman – 1997
Car Builder is a scientific CD-ROM-based simulation program that lets students design, construct, modify, test, and compare their own cars. Students can design sedans, four-wheel-drive vehicles, vans, sport cars, and hot rods. They may select for aerodynamics, power, and racing ability, or economic and fuel efficiency. It is a program that teaches…
Descriptors: Computer Software, Design, Educational Technology, Elementary Secondary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Peer reviewed Peer reviewed
Dedrick, Marion R. – Social Education, 1993
Describes a week-long instructional unit on late-nineteenth-century immigration to United States. Uses simulated diaries as the core of the lesson. Includes a bibliography of print, photographic, and video resources. (CFR)
Descriptors: Acculturation, Educational Strategies, Elementary Secondary Education, Grade 7
Callis, Janette M. – 1996
This simulation allows students to experience a race from El Paso, Texas to the tip of South America. The students travel through each of the Latin American countries learning as much as they can about each country and completing one report per group. Next, the teams present their report and projects, draw general information/history question…
Descriptors: Cooperative Learning, Elementary Secondary Education, Foreign Countries, Latin American Culture
Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology
Lacey, Bill – 1989
This simulation allows students to learn about and participate in many of the aspects of ancient Greek life that have influenced present institutions and way of life. The phases of the unit include: (1) academy; (2) assembly; (3) Acropolis; (4) Theater; (5) Olympics; (6) Symposium; (7) Festival; and (8) Panhellenic Quiz Bowl. Each stage of play…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Elementary Secondary Education
Plantz, Connie; Callis, Janette M. – 1995
This simulation allows students to learn about the lands and customs of the people living in the countries found along the western rim of the Pacific Ocean. The class is divided into eight teams. The phases of the unit include: (1) research; (2) activities; (3) race; and (4) summing up and festival. Each stage of play involves completion of tasks…
Descriptors: Asian Studies, Cooperative Learning, Decision Making, Elementary Secondary Education
Landes, Nancy – 1979
This module is intended to give students a better understanding of the factors involved in home design that relate to energy consumption. Students are given an introductory page followed by a set of directions for a home design game. One class period is required to accomplish the activities of this module. (Author/RE)
Descriptors: Building Design, Class Activities, Conservation Education, Curriculum Development
Peer reviewed Peer reviewed
Kleg, Milton – Social Science Record, 1988
Presents an inquiry unit of study focusing on the question of rights of smokers and nonsmokers as it may be acted out in a court of law. Includes two phases of data collection, beginning with a springboard scenario and incorporating a simulation during the hypothesis testing stage of the inquiry. References are provided. (LS)
Descriptors: Activity Units, Civil Liberties, Civil Rights, Class Activities
Peer reviewed Peer reviewed
Cox, Allen C. – Social Education, 1997
Describes an educational game designed to help students (fourth grade through adult) understand how financial markets work within the free enterprise system and how the basic economic principles impact the stock market. Discusses the paper and Internet versions of the game and provides some teaching guidelines. (MJP)
Descriptors: Business Cycles, Computer Uses in Education, Economics, Economics Education
Peer reviewed Peer reviewed
Ulmer, Barby – Social Studies Review, 1989
Presents a two to six day classroom simulation unit, "Survival or Starvation," designed to enhance student understanding of world problems. States that the simulation has been successfully used with fifth grade to adult groups. Provides daily instruction plans and describes several cooperative learning methods. Lists materials needed, and provides…
Descriptors: Class Activities, Cooperative Learning, Developing Nations, Educational Games
Peer reviewed Peer reviewed
Fernekes, William R. – Social Science Record, 1988
Provides a model reflective inquiry strategy to educate students about the controversy surrounding the proposed ban on tobacco advertising. Presents a 15-day lesson sequence which explores implications for clashes between individual rights and state power, and includes a list of resources for classroom use. (LS)
Descriptors: Advertising, Civics, Civil Liberties, Elementary Secondary Education
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