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Coes, Loring, III – Mathematics Teacher, 1995
Activities in this article are a practical response to the philosophical debate about the use of technology in mathematics classes. Shows how technology can help students understand the sophisticated mathematics embedded in r, the correlation coefficient. Includes reproducible student worksheets. (MKR)
Descriptors: Algebra, Computer Uses in Education, Educational Technology, High Schools
Highsmith, Joni Bitman – 1995
Aimed at children ages 1 to 5, this software product is designed to give preschoolers an essential skills head start with sight and sounds that will capture their interest. Different navigation methods in the program are designed for ease of use and also to meet the motor skills of very young children. The accompanying printed teaching guide…
Descriptors: Computer Uses in Education, Courseware, Early Childhood Education, Learning Activities
Masalski, William J. – 1990
The National Council of Teachers of Mathematics has stated that computer technology is an important factor in the improvement of mathematics instruction and an important tool in mathematics instruction. Computer spreadsheets are readily adaptable for problem solving, can enhance the user's insight into the development and use of algorithms and…
Descriptors: Computer Software, Computer Uses in Education, Learning Activities, Mathematical Applications
Highsmith, Joni Bitman – 1995
Aimed at children ages 2 to 6, this software product is designed to give preschoolers an essential skills head start with sight and sounds that will capture their interest. The courseware provides two modes of play, allowing children to learn through prompted direction or through discovery. The program is bilingual, offering skill development in…
Descriptors: Computer Uses in Education, Courseware, Early Childhood Education, Learning Activities

Cox, Allen C. – Social Education, 1997
Describes an educational game designed to help students (fourth grade through adult) understand how financial markets work within the free enterprise system and how the basic economic principles impact the stock market. Discusses the paper and Internet versions of the game and provides some teaching guidelines. (MJP)
Descriptors: Business Cycles, Computer Uses in Education, Economics, Economics Education
Burenstein, Ben – 1995
Produced by a demonstration project that explored the use of speech synthesis and speech recognition in writing-based classes held by two Philadelphia literacy providers, this manual was developed for teachers who may wish to integrate speech synthesis into their curriculum. It contains a description of the technologies and activities that may be…
Descriptors: Adult Basic Education, Adult Literacy, Agency Cooperation, Computer Software
Garfield, Gary M.; McDonough, Suzanne – 1996
This book, designed for grades four through eight, is a telecommunications resource that reviews and defines essential Internet terms, looks at critical goals of telecommunications, explains the role of the Internet as it relates to the curriculum, and provides teachers and students with a "road map" to electronic information for each of…
Descriptors: Access to Information, Computer Networks, Computer Uses in Education, Elementary Secondary Education

Little, Timothy H. – Social Education, 1995
Asserts that the story of Amelia Earhart holds an ongoing fascination for students. Presents an instructional unit using a spreadsheet to create a database about Earhart's final flight. Includes student objectives, step-by-step instructional procedures, and eight graphics of student information or teacher examples. (CFR)
Descriptors: Air Transportation, Classroom Techniques, Computer Uses in Education, Cooperative Learning

Semrau, Penelope; Boyer, Barbara A. – Social Studies and the Young Learner, 1995
Describes three computer-based lessons using constructivist learning principles. Includes a telecommunications lesson using an online vendor, an interactive video lesson on van Gogh's paintings, and a CD-ROM lesson on ancient lands. Includes figures depicting screens from all three lessons. (CFR)
Descriptors: Ancient History, Art History, Computer Software, Computer Uses in Education