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Taylor, Donald J. – Creative Computing, 1981
Several problems that can be encountered with displaying numerical data are discussed, with particular view to some of the limitations on the Apple II computer. A subroutine in BASIC is listed which solves all of the problems for users who can use a scientific notation format. (MP)
Descriptors: Computer Programs, Computers, Mathematical Applications, Programing
Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Barron, Jonathan C. – Creative Computing, 1981
A mathematical technique for solving for the interest rate of a given annuity is explained. The technique is applied to a BASIC program that finds interest rate given the future value, number of payments, and the value of the payment. (MP)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Mathematical Applications
Shooman, Andrew – Creative Computing, 1982
A program written for the 16K Level II TRS-80 computer that prints a star map, using various mathematical formulas to compute positions of the stars and the moon and displays them on terminals, is discussed. Some relevant astronomical background and terminology are covered in order to aid understanding. (MP)
Descriptors: Astronomy, Computer Programs, Computer Science, Computers
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
Piele, Donald T. – Creative Computing, 1981
Five problems on the generation and study of prime and related numbers are discussed. Solutions to the problems posed will be in next month's presentation. (MP)
Descriptors: Algorithms, Computers, Instructional Materials, Mathematical Applications
Peer reviewedIannone, Michael A. – Mathematics Teacher, 1983
Presented is a computer program written in BASIC that covers round-robin schedules for team matches in competitions. The program was originally created to help teams in a tennis league play one match against every other team. Part of the creation of the program involved use of modulo arithmetic. (MP)
Descriptors: Computer Programs, Instruction, Mathematical Applications, Mathematical Concepts
Peer reviewedMcNerney, Charles R. – School Science and Mathematics, 1983
This article considers the sum of a finite geometric series as applied to numeric data storage in the memory of an electronic digital computer. The presentation is viewed as relevant to programing in several languages and removes some of the mystique associated with syntax constraints that any language imposes. (MP)
Descriptors: College Mathematics, Computer Science Education, Higher Education, Mathematical Applications
Rising, Gerald R.; And Others – 1980
This student textbook is designed to incorporate programable calculators in grade 12 mathematics. The seven chapters contained in this document are: (1) Using Calculators in Mathematics; (2) Sequences, Series, and Limits; (3) Iteration, Mathematical Induction, and the Binomial Theorem; (4) Applications of the Fundamental Counting Principle; (5)…
Descriptors: Algorithms, Calculators, Educational Technology, Exponents (Mathematics)
Motter, Wendell L. – 1980
It is noted that there are some integrals which cannot be evaluated by determining an antiderivative, and these integrals must be subjected to other techniques. Numerical integration is one such method; it provides a sum that is an approximate value for some integral types. This module's purpose is to introduce methods of numerical integration and…
Descriptors: Calculus, College Mathematics, Computer Science, Computer Science Education
PDF pending restorationAnderson, Lougenia; Gales, Larry – 1978
This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. FFORM is a portable format-free input subroutine package written in ANSI Fortran IV…
Descriptors: Biological Sciences, College Science, Computer Assisted Instruction, Computer Graphics
Gales, Larry – 1978
This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PLOT3D is a subroutine package which generates a variety of three-dimensional hidden…
Descriptors: Biological Sciences, College Science, Computer Assisted Instruction, Computer Graphics
Gales, Larry – 1978
This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PLOT3D is a subroutine package which generates a variety of three dimensional hidden…
Descriptors: Biological Sciences, College Science, Computer Assisted Instruction, Computer Graphics
Rising, Gerald R.; And Others – 1980
This student textbook is designed to incorporate programable calculators in grade 11 mathematics. The eight chapters contained in this document are: (1) Using Calculators in Mathematics; (2) Exponents and Logarithms; (3) Trigonometry of the Right Triangle; (4) Trigonometry Beyong the Right Triangle; (5) Graphs of the Trigonometric Functions and…
Descriptors: Algorithms, Calculators, Educational Technology, Exponents (Mathematics)
Lawler, Robert – Creative Computing, 1982
Some aspects of use of the LOGO programing language are discussed. The ideas focus on the creation of geometric patterns, particularly as viewed from the perspective of a beginner with this language. The material is designed to stimulate individual experimentation and exploration. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary School Science


