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Curow, Fred C., Jr. – Intercom, 1985
This simulation can be used to help secondary students examine the national and global energy issue. Students role-play various groups, including the Departments of Energy and Transportation, the U.S. Automobile Manufacturer's Association, oil lobby groups, conservation groups, citizen groups, a solar lobbying organization, and a nuclear power…
Descriptors: Conflict Resolution, Decision Making, Decision Making Skills, Energy

Turner, Thomas N. – Social Studies, 1979
Presents three simulations in which participants must make decisions based on a limited number of choices among a defined set of alternatives. Students (1) decide which English convicts will be transported to the colonies; (2) place individuals in one of two retirement homes; and (3) choose which children will help their mother draw up her will.…
Descriptors: Critical Thinking, Decision Making, Interdisciplinary Approach, Secondary Education

Avant, Gayle; Avant, Kay – Social Studies Journal, 1980
Describes a simulation, "Ethics for Administrators," which is designed to help the student understand why he takes certain ethical positions and not others, and to challenge him to identify the systematic elements within his professional ethics. (Author/CK)
Descriptors: Class Activities, Decision Making, Ethics, Higher Education
Passe, Jeff; D'Arcangelis, Joseph – Southern Social Studies Quarterly, 1989
Provides a simulation based on Marco Polo's journey. Demonstrates the hardships of 13th century travel by presenting students with difficult choices under challenging and primitive environmental conditions. Includes suggestions for class activities prior to using the simulation. (LS)
Descriptors: Class Activities, Decision Making, Elementary Education, Simulated Environment
Hobbs, Heidi H.; Moreno, Dario V. – Political Science Teacher, 1988
Presents a simulation which examines the complexities of governmental machinery and the government's decision-making process. As the first in the American Foreign Policy Simulations series, this exercise in negotiation and compromise seeks to explore the potency of official roles in contrast to belief systems in foreign policymaking. (GEA)
Descriptors: Class Activities, Critical Thinking, Decision Making, Foreign Policy
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education
Intercom, 1985
In this simulation, secondary students explore the potentials for cooperation and conflict that have existed in relation to control of the seas. Through playing roles of decision makers of various nations, students learn about issues and positions involved in exploiting the wealth of th sea, including minerals, oil, and fish. (RM)
Descriptors: Conflict Resolution, Decision Making, International Cooperation, Minerals
Flint, Myron – 1994
This simulation allows students to learn about the struggle of daily life in Plymouth Colony. Students experience the hardships of life in the New World as they make decisions and face consequences as the Pilgrims did nearly 400 years ago. The unit is divided into nine phases with each phase taking approximately one hour of class time. Students…
Descriptors: Colonial History (United States), Cooperative Learning, Decision Making, Elementary Secondary Education
Pacelle, Richard L., Jr. – Political Science Teacher, 1989
Describes a semester long simulation of Supreme Court procedures. Recommends this activity for generating an understanding of the decision making process and the impact of the Justices' personal values and attitudes upon Supreme Court decisions. Notes that the course engages students in the learning process while encouraging the acquisition of…
Descriptors: Class Activities, Constitutional Law, Court Litigation, Decision Making
Borad, Bruce; Fagerstrom, Richard – Intercom, 1985
This simulation is intended to help secondary students better understand the workings of administrative agencies. The setting is an environmental controversy (preservation of a valley as a wilderness area or converting it to a recreation area); however, the general idea can be easily adapted to almost any functioning administrative agency. (RM)
Descriptors: Bureaucracy, Conflict Resolution, Conservation (Environment), Decision Making
Intercom, 1985
In this lesson, junior high students consider two instances of exponential population growth--one at the local community level and one at the world level--as a way of illuminating some of the problems posed by growth and the limits that may curtail it. (RM)
Descriptors: Community Size, Conflict Resolution, Decision Making, Food
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Coatney, Louis R. – 1993
This military history board game can be used as an extracurricular, extra credit, or classroom incentive project. The game serves to quantify an historical event so that it enriches the study of history for both verbally and mathematically inclined students. Although most suitable for eighth grade and above, the game may be played by some younger…
Descriptors: Curriculum Enrichment, Decision Making, Educational Games, European History