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Showing 1 to 15 of 55 results Save | Export
Nuernberger, Anna – 1978
Presented are the skills needed for facilitating and linking. A role play experience provides the opportunities for issues and concerns to be made explicit. The role play process permits conflict points to be made explicit and to be specified in a psychologically safe context. Because the role play is "make believe," there is permission…
Descriptors: Curriculum Development, Education, Group Dynamics, Information Dissemination
Gilboa, Eytan – International Journal of Political Education, 1979
Suggests that innovative teaching methods such as simulation gaming be used to teach high school and college students about international relations and modern diplomacy. Demonstrates how the simulation technique was used to teach students in schools and colleges in Israel about the Middle East conflict. (DB)
Descriptors: Conflict Resolution, Higher Education, International Education, Learning Activities
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
Olds, Sue – Social Studies Review, 1987
Presents a six-day lesson in which two different classes role play the U.S. House and U.S. Senate to simulate the bicameral nature of the U.S. government. Students use actual federal or state legislation or write their own bills, and then work through the process of passing them into law or rejecting them. (GEA)
Descriptors: Experiential Learning, Legislators, Lesson Plans, Role Playing
Flint, Myron – 1994
This simulation allows students to learn about the struggle of daily life in Plymouth Colony. Students experience the hardships of life in the New World as they make decisions and face consequences as the Pilgrims did nearly 400 years ago. The unit is divided into nine phases with each phase taking approximately one hour of class time. Students…
Descriptors: Colonial History (United States), Cooperative Learning, Decision Making, Elementary Secondary Education
Pacelle, Richard L., Jr. – Political Science Teacher, 1989
Describes a semester long simulation of Supreme Court procedures. Recommends this activity for generating an understanding of the decision making process and the impact of the Justices' personal values and attitudes upon Supreme Court decisions. Notes that the course engages students in the learning process while encouraging the acquisition of…
Descriptors: Class Activities, Constitutional Law, Court Litigation, Decision Making
Blizard, Elizabeth B. – Learning, 1992
Presents low-cost learning activities to help teach elementary students about the earth's magnetic field. One project has students make a model of the earth's magnetic field. Another has them experiment with magnetism. (SM)
Descriptors: Activity Units, Earth Science, Elementary Education, Elementary School Science
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1996
This document contains both an instructor's guide and a student guide for a city planning learning activity for technology education classes. The instructor's guide provides the following: an overview of technology education, a summary of activities and supplies needed for students to complete the learning activity, a supplies and materials…
Descriptors: Built Environment, Classroom Techniques, Computer Simulation, Learning Activities
Wesley, John – 1997
This simulation allows students to experience the mystery of exploration and the hazards and perils of colonial life. Students are divided into 4- to 6-person colonizing groups. After acquiring some background information they then become colonists. They spend the remainder of the simulation making decisions, working, coping, surviving, and…
Descriptors: Colonial History (United States), Cooperative Learning, Elementary Education, Learning Strategies
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Peer reviewed Peer reviewed
Birnbaum, Robert – Simulation and Games, 1982
Identifies existing game and simulation resources that can be used by faculty in graduate programs in the field of higher education to provide students with experiential learning. Games and simulations are presented in three categories: organization and administration, budget and finance, and curriculum planning. (JJD)
Descriptors: Educational Games, Experiential Learning, Higher Education, Learning Activities
Peer reviewed Peer reviewed
Cook-Kallio, Cheryl – Social Studies Review, 1992
Describes a teacher-developed simulation designed to teach cultural geography to students in the middle grades. Contends that this interdisciplinary activity can be adapted to fit teacher or curriculum needs. Includes student instructions and descriptions of six pilgrimages. (CFR)
Descriptors: Cooperative Learning, Geography Instruction, History Instruction, Instructional Materials
Peer reviewed Peer reviewed
Channell, Dwayne E. – Mathematics Teacher, 1984
This activity consists of two problem situations, each illustrating how a computer can be used as a tool to assist students in solving mathematical problems. In one, numerous calculations are performed by the computer; the second uses a Monte Carlo model to simulate a physical action. (MNS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Mathematics Instruction, Measurement
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
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