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Trede, Mildred – Gifted Child Today (GCT), 1991
The "Game of Decisions" is presented to encourage students to consider the consequences of banning books and/or ideas. The game involves story writing, creating probability graphs, writing a letter protesting censorship from a chosen historical period, and examining a controversial science issue. Three thesis statements for generating group…
Descriptors: Books, Censorship, Critical Thinking, Decision Making
Trede, Mildred – Gifted Child Today (GCT), 1990
The paper presents activities for improving students' literacy, oral communication, and thinking skills. Students brainstorm ideas for improving consumer products, think of ideas for starting a business, design an advertisement, estimate costs involved, create a demand for the product or service, and write a research paper on relieving stress.…
Descriptors: Basic Business Education, Consumer Education, Creative Thinking, Creativity
Schlemmer, Phil – 1987
Created for use with motivated learners (meaning all those who enjoy the adventure and challenge of learning) as well as for gifted and talented upper elementary and junior high children, the 15 student research projects in this book were designed to teach children in these grades how to become independent learners; hence they emphasize the use of…
Descriptors: Gifted, Independent Study, Intermediate Grades, Junior High Schools
Peer reviewed Peer reviewed
Avery, Beth; And Others – Social Education, 1994
Describes a cooperative-learning program jointly developed by computer education and world history teachers in which secondary students create mock newspapers. Asserts that the project fulfilled cross-disciplinary objectives and encouraged critical thinking skills. Includes examples from the student-created newspapers. (CFR)
Descriptors: Computer Uses in Education, Cooperative Learning, Critical Thinking, Educational Strategies