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Coatney, Louis R. – 1993
This military history board game can be used as an extracurricular, extra credit, or classroom incentive project. The game serves to quantify an historical event so that it enriches the study of history for both verbally and mathematically inclined students. Although most suitable for eighth grade and above, the game may be played by some younger…
Descriptors: Curriculum Enrichment, Decision Making, Educational Games, European History
Coatney, Louis R. – 1987
This board game encourages junior and senior high school student analysis of the German campaign against the USSR and gauges student decision-making skills. The World War II Russo-German Front is simulated in a standard board game format. A key element of the game is its analysis and results form. Using this form compels students to analyze and…
Descriptors: Decision Making Skills, Educational Games, European History, Experiential Learning
Peer reviewed Peer reviewed
O'Reilly, Kevin – Social Education, 1998
Outlines a series of simulation activities using historical incidents to illustrate the importance of the decision-making process. Students act out historical roles as the leaders of Austria-Hungary, Germany, and Russia in the days leading up to World War I and as the Tsar of Russia after the Bloody Sunday massacre. (MJP)
Descriptors: Conflict, Constructivism (Learning), Decision Making, Diplomatic History