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Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation
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Thwaites, G. N. – Mathematics in School, 1982
An attempt is made to show that algebra is rarely obvious, and merely expecting children to learn rules is an oversimplification. Sections cover: (1) The Non-visual Nature of Algebra; (2) The Apparently Arbitrary Nature of Algebra; (3) The Relationship Between Symbolism, System and Question; (4) The Complex Nature of Algebra; and (5) Some…
Descriptors: Algebra, Algorithms, Equations (Mathematics), Instruction
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Katz, Victor J. – For the Learning of Mathematics, 1986
Some concrete examples of the use of historical materials in developing certain topics from precalculus and calculus are presented. Ideas which can be introduced with a reformulated curriculum are discussed in five areas: algorithms, combinatorics, logarithms, trigonometry, and mathematical models. (MNS)
Descriptors: Algorithms, Calculus, College Mathematics, Higher Education
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O'Donnell, William J. – Mathematics Teacher, 1988
Discusses computer methods for finding roots of polynomials. The program provided finds rational roots and prints the roots as rational numbers. (PK)
Descriptors: Algebra, Algorithms, Computer Assisted Instruction, Computer Uses in Education
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Gal-Ezer, Judith; Lichtenstein, Orna – Mathematics and Computer Education, 1997
Shows by means of a mathematical example how algorithmic thinking and mathematical thinking complement each other. An algorithmic approach can lead to questions that deepen the understanding of mathematics material. (DDR)
Descriptors: Algorithms, Case Studies, Cognitive Processes, Computer Science Education
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Sorkin, Sylvia J. – Mathematics and Computer Education, 1991
Presented is a way to provide students with a review and an appreciation of the versatility of pointers in data structures by improvising with binary trees. Examples are described using the Pascal programing language. (KR)
Descriptors: Algorithms, College Mathematics, Computer Science Education, Computer Software