Descriptor
Source
Simulation/Games for Learning | 10 |
Author
Addinall, E. | 1 |
Addinall, Eric | 1 |
Ellington, H. I. | 1 |
Ellington, Henry | 1 |
Hodgkinson, Keith | 1 |
Jones, Ken | 1 |
Matheidesz, Maria | 1 |
McGinley, Kevin | 1 |
Saunders, Daniel | 1 |
Walford, Rex | 1 |
Watson, Robert | 1 |
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Publication Type
Guides - Classroom - Teacher | 10 |
Journal Articles | 10 |
Reports - Descriptive | 4 |
Opinion Papers | 1 |
Education Level
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Practitioners | 8 |
Teachers | 1 |
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Walford, Rex – Simulation/Games for Learning, 1980
This description of the man-environment simulation CARIBBEAN FISHERMAN includes its origin in a research article, the simple form of the game, and subsequent modifications or possibilities of modification that have emerged from experience in playing the game. (CMV)
Descriptors: Educational Games, Environmental Education, Instructional Development, Simulation
Ellington, Henry; Addinall, Eric – Simulation/Games for Learning, 1981
Designed for use with upper form secondary school and lower-tertiary level students, the three exercises described here each examine one aspect of the nuclear power debate in Great Britain. Each takes the form of a structured case study or debate. (LLS)
Descriptors: Educational Games, Games, Higher Education, Instructional Materials
Hodgkinson, Keith – Simulation/Games for Learning, 1980
This description of two simple simulations as taught to undergraduate teacher trainers in a history of education course includes materials, procedures, follow-up exercises, and a brief defense of the use of simulations in higher education. (Author/CMV)
Descriptors: Course Descriptions, Curriculum Enrichment, Educational Games, Educational History
McGinley, Kevin – Simulation/Games for Learning, 1980
Describes the background scenario, operation, debriefing, and evaluation of a teacher training course simulation designed to introduce English for Special Purposes (ESP) courses in developing countries. The applicability of this simulation to other situations, modifications for future use, linguistic input, and sample simulation materials are also…
Descriptors: Course Descriptions, Curriculum Development, Developing Nations, English Instruction
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Zoller, Uri – Simulation/Games for Learning, 1980
Describes the rationale, format and procedures, unique features, and educational and instructional aims of "The Young Chemist," a simulation game model for the methodology of logical process to be used as a teaching device within the traditional high school chemistry curriculum. (Author/CMV)
Descriptors: Chemistry, Curriculum Development, Educational Games, Educational Objectives
Ellington, H. I.; Addinall, E. – Simulation/Games for Learning, 1979
Describes the development of a structured science lesson around a case study simulation. The rationale for this approach is explained, and two specific examples, The Buenafortuna Power Project and Power for Elaskay, are described. (Author/CMV)
Descriptors: Case Studies, Communication Skills, Course Descriptions, Decision Making
Matheidesz, Maria – Simulation/Games for Learning, 1987
Describes a board game called Running Errands which is designed to (1) develop language and communication strategies in simulated situations and (2) develop social skills and provide cultural background knowledge. Its use with second language learners of any age and with young children in their own language is discussed. (Author/LRW)
Descriptors: Communication Skills, Cultural Background, Daily Living Skills, Educational Games
Watson, Robert – Simulation/Games for Learning, 1983
Describes the computer-assisted environmental-educational game TERRA, which is designed to encourage lower-ability high school students to think at their own level about the future of their world. Based on "The Limits to Growth" (Meadows et al., 1972), the game comprises four programs: Terra Firma, Terradactyl, Inflation, and Doubles.…
Descriptors: Computer Assisted Instruction, Conservation (Environment), Conservation Education, Decision Making
Saunders, Daniel – Simulation/Games for Learning, 1983
Gives details of a simulated boardroom exercise for communication studies students, which illustrates aspects of role-playing, group processes, and mass media as the board decides on the amount and distribution of cuts for their local television station, taking into consideration competition from other television stations. (EAO)
Descriptors: Business Communication, Communications, Foreign Countries, Group Dynamics