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Anderson, David E. – Simulation and Games, 1982
Describes a computer game used in an introductory experimental psychology class which simulates in a few months the activities of years of effort in a research laboratory. Ideas on developing new computer based simulation games are included. (Author/JJD)
Descriptors: Class Activities, Computer Assisted Instruction, Experimental Psychology, Higher Education
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Stevens, George E. – Simulation and Games, 1985
Summarizes educational benefits of experiential learning from the literature, identifies course objectives, and describes a course offered by Department of Management at University of Central Florida. This course used experiential learning devices to teach students about personnel and staffing in organizations. Course outcomes and student…
Descriptors: Administrator Education, Course Evaluation, Course Objectives, Evaluation Criteria