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Tomlinson, Joel; Johnson, Etahe; Chesser, Cole; Moore, Jonathan – Technology and Engineering Teacher, 2020
The automated water filtration design challenge integrates computer programming and basic electronics concepts through the SIMILAR systems engineering design process. The SIMILAR systems design process is to state the problem, investigate alternatives, model the system, integrate the system, launch the system, assess performance, and reevaluate…
Descriptors: Automation, Water, Water Quality, Design
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Wu, Peter Y.; Manohar, Priyadarshan A.; Acharya, Sushil – Information Systems Education Journal, 2016
It is well known that interesting questions can stimulate thinking and invite participation. Class exercises are designed to make use of questions to engage students in active learning. In a project toward building a community skilled in software verification and validation (SV&V), we critically review and further develop course materials in…
Descriptors: Active Learning, Computer Software, Computer Science Education, Programming
Instructor, 1982
This study unit contains suggestions for learning activities in the area of computer science. Ideas are provided for creating a computer-interest center, books and references about computers, and class activities. (CJ)
Descriptors: Class Activities, Computer Science, Elementary Secondary Education, Learning Activities
Kelton, Robert W. – Technical Writing Teacher, 1983
Describes the phases of a data processing project used to help computer science students become better writers. (FL)
Descriptors: Class Activities, Computer Science, Course Content, Data Processing
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Bachelis, Gregory F.; And Others – School Science and Mathematics, 1994
Presents cooperative computing activities in which each student plays the role of a switch or processor and acts out algorithms. Includes binary counting, finding the smallest card in a deck, sorting by selection and merging, adding and multiplying large numbers, and sieving for primes. (16 references) (Author/MKR)
Descriptors: Algorithms, Class Activities, Computer Science Education, Computers
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Rubenstein, Rheta N. – Mathematics Teaching in the Middle School, 1996
Describes the function game, or input-output game, and its benefits. One person is the computer and thinks of a rule. Classmates give input values and the computer gives the corresponding output. The object is to guess the rule. Benefits include the use of mental mathematics, problem solving, communication opportunities, and fostering key ideas,…
Descriptors: Class Activities, Computer Science Education, Cooperative Learning, Educational Games
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Armstrong, Jackie; Landi, Kristina – School Arts, 1990
Describes a fifth grade social studies unit on ancient civilizations that includes a comprehensive history of ancient Egypt, Rome, and Greece and integrates studio art, art history, library science, social studies, and computer literacy programs. Students utilize the library to do research and develop an oral presentation while also working on…
Descriptors: Ancient History, Art Activities, Art Education, Class Activities
Green, Ronni, Ed.; Slater, Marsha, Ed. – 1988
The content and organization of nine courses taught at LaGuardia Community College's International High School are described by members of the faculty. The courses offer the limited-English-speaking school population an opportunity to learn English intensively through content area instruction. The subjects of the courses described include research…
Descriptors: Career Guidance, Class Activities, Classroom Techniques, Computer Science