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Okaz, Abeer Ali – Teaching English with Technology, 2014
This article describes how teachers can use online learning games to enhance young learners' language skill learning. Children love all sorts of games, therefore, implementing games (particularly online ones) are a useful aspect of lessons. Games are an indispensable tool while teaching, especially if employed effectively. The online activities…
Descriptors: Lesson Plans, Teaching Methods, Second Language Learning, Second Language Instruction
Ryba, Ken; Anderson, Bill – 1990
The purpose of this guide is to explain how to use computers to promote the development of effective learning and thinking skills. The emphasis in this discussion of computer assisted instruction is on the social side of learning rather than the technical aspects of using computers. Chapter titles are: (1) "A Strategies Approach to Effective…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Games, Databases
Pohl, Virginia; Groome, Dana – Computing Teacher, 1994
Describes the use of "Happy Hands" instructional materials and techniques for grades K-3 develop keyboarding knowledge and skills for computer-assisted instruction. Color coding techniques are explained; the use of dictation is discussed; keyboarding games and software are described; and the development of writing skills through…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Dictation
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Fatouros, Cherryl – Australian Journal of Early Childhood, 1995
Review identifies concerns and criticisms as well as research findings about young children's use of computers. Review is organized in terms of the child's needs in all developmental areas--physical, social-emotional, cognitive, and language--and implications of these needs for planning. Findings include support for enhanced cognitive development,…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Games, Computer Software Selection
Buckleitner, Warren – Learning, 1992
Presents ideas to help elementary teachers make the best use of their computer equipment. The article offers suggestions for getting started, scheduling, and selecting and introducing software. Information is included on programs that teach fractions, action art, animal attributes, writing, math, estimation, symmetry, and maps. A resource list is…
Descriptors: Animals, Art Activities, Class Activities, Classroom Environment
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Cox, Ann Curtis – Journal of Geography, 1991
Presents a geography program to show students why the European Community was formed. Involves student research of economic data, creation of a computer database on the European Community, and simulation of trading. Emphasizes geographic themes of movement, region formation, and change in response to economic forces. Includes game rules, sample…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Databases
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Taylor, Lyn – Arithmetic Teacher, 1991
Presents activities employing LOGO to help create situations that enable students to make meaningful cognitive connections while exploring mathematical relationships. Activities explore the concepts of angles and rotations, progressing from off-line to on-line activities with suggested extensions. (MDH)
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Games, Computer Uses in Education
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Burton, Vernon; Finnegan, Terence – History Teacher, 1990
Develops a series of computer-assisted instructional (CAI) programs as a learning tool to accompany a U.S. history survey course. Divides a 2-semester course into 12 chronological periods. Explains how course structure incorporates rote materials into visually stimulating gamelike scenarios. States that software for the course is available,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Managed Instruction, Computer Software Development
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Song, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development
Diggs, Craig S. – Learning & Leading with Technology, 1997
Presents a case study that shows how computer technology, including educational computer games and searching the World Wide Web, helped a fourth-grade student with learning disabilities and behavior disorders begin to succeed academically and to interact with his peers. Finding students' own interests to base activities on is emphasized. (LRW)
Descriptors: Academic Achievement, Behavior Disorders, Case Studies, Computer Assisted Instruction