Descriptor
Source
| Australian Journal of Early… | 1 |
| Computing Teacher | 1 |
| History Teacher | 1 |
| Journal of Computers in… | 1 |
| Learning | 1 |
| Reading Teacher | 1 |
Author
| Adamson, Eadie | 1 |
| Balajthy, Ernest | 1 |
| Buckleitner, Warren | 1 |
| Burton, Vernon | 1 |
| Crowe, Suzy | 1 |
| Fatouros, Cherryl | 1 |
| Finnegan, Terence | 1 |
| Groome, Dana | 1 |
| Mayland, Valen | 1 |
| Penney, Elaine | 1 |
| Pohl, Virginia | 1 |
| More ▼ | |
Publication Type
| Guides - Classroom - Teacher | 9 |
| Journal Articles | 6 |
| Book/Product Reviews | 2 |
| Computer Programs | 1 |
| Information Analyses | 1 |
| Opinion Papers | 1 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
| Practitioners | 5 |
| Teachers | 5 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Crowe, Suzy; Penney, Elaine – 1995
This book is the first volume in the "Kids and Computers" series, a series of books designed to help adults easily use high-quality, developmentally appropriate software with children. After reviewing the basics of selected software packages (how to start the program, stop the program, move around, and use special keys) several ideas and…
Descriptors: Class Activities, Computer Games, Computer Software, Computer Software Selection
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Peer reviewedBalajthy, Ernest – Reading Teacher, 1988
Describes computer software, including "The Electronic Bookshelf" and "Return to Reading," which provides motivation for recreational reading in various ways, including: quizzes, games based on books, and whole language activities for children's literature and young adult fiction. (MM)
Descriptors: Adolescent Literature, Childrens Literature, Computer Games, Computer Software Reviews
Mayland, Valen – 1990
These materials are intended to be used with the computer program "Where in the U.S.A. is Carmen Sandiego?" to help students learn about U.S. geography and databases. The activities described involve students pursuing criminals throughout the United States, following clues about the location, and identifying the criminals. The activities…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Resources
Pohl, Virginia; Groome, Dana – Computing Teacher, 1994
Describes the use of "Happy Hands" instructional materials and techniques for grades K-3 develop keyboarding knowledge and skills for computer-assisted instruction. Color coding techniques are explained; the use of dictation is discussed; keyboarding games and software are described; and the development of writing skills through…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Dictation
Peer reviewedFatouros, Cherryl – Australian Journal of Early Childhood, 1995
Review identifies concerns and criticisms as well as research findings about young children's use of computers. Review is organized in terms of the child's needs in all developmental areas--physical, social-emotional, cognitive, and language--and implications of these needs for planning. Findings include support for enhanced cognitive development,…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Games, Computer Software Selection
Buckleitner, Warren – Learning, 1992
Presents ideas to help elementary teachers make the best use of their computer equipment. The article offers suggestions for getting started, scheduling, and selecting and introducing software. Information is included on programs that teach fractions, action art, animal attributes, writing, math, estimation, symmetry, and maps. A resource list is…
Descriptors: Animals, Art Activities, Class Activities, Classroom Environment
Peer reviewedBurton, Vernon; Finnegan, Terence – History Teacher, 1990
Develops a series of computer-assisted instructional (CAI) programs as a learning tool to accompany a U.S. history survey course. Divides a 2-semester course into 12 chronological periods. Explains how course structure incorporates rote materials into visually stimulating gamelike scenarios. States that software for the course is available,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Managed Instruction, Computer Software Development
Peer reviewedSong, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development


