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Bachelis, Gregory F.; And Others – School Science and Mathematics, 1994
Presents cooperative computing activities in which each student plays the role of a switch or processor and acts out algorithms. Includes binary counting, finding the smallest card in a deck, sorting by selection and merging, adding and multiplying large numbers, and sieving for primes. (16 references) (Author/MKR)
Descriptors: Algorithms, Class Activities, Computer Science Education, Computers

Rubenstein, Rheta N. – Mathematics Teaching in the Middle School, 1996
Describes the function game, or input-output game, and its benefits. One person is the computer and thinks of a rule. Classmates give input values and the computer gives the corresponding output. The object is to guess the rule. Benefits include the use of mental mathematics, problem solving, communication opportunities, and fostering key ideas,…
Descriptors: Class Activities, Computer Science Education, Cooperative Learning, Educational Games

Armstrong, Jackie; Landi, Kristina – School Arts, 1990
Describes a fifth grade social studies unit on ancient civilizations that includes a comprehensive history of ancient Egypt, Rome, and Greece and integrates studio art, art history, library science, social studies, and computer literacy programs. Students utilize the library to do research and develop an oral presentation while also working on…
Descriptors: Ancient History, Art Activities, Art Education, Class Activities
McGrath, Diane – Journal of Computer Science Education, 1992
Describes a methods course to prepare teachers of computer science for the secondary schools. Aspects of the course include goals and objectives, programing projects, assignments related to teaching methods, group projects, planned teaching experiences, and lesson planning assignments. Provides a list of 38 assigned readings. (MDH)
Descriptors: Computer Science Education, Computer Uses in Education, Cooperative Learning, Course Content