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Showing 1 to 15 of 27 results Save | Export
Harvey, Stephen – Journal of Physical Education, Recreation & Dance (JOPERD), 2007
Tactical approaches to teaching are, arguably, still under-utilized in physical education settings, and this may be due to the lack of pertinent assessment materials. The purpose of this article is to present a generic invasion-game unit and to link it to a variety of assessment materials using three tactical components from the Game Performance…
Descriptors: Physical Education, Performance Based Assessment, Teaching Methods, Educational Games
Peer reviewed Peer reviewed
Butzin, Sarah M. – Social Education, 1982
Describes five elementary level social studies activities designed to increase student awareness of sex role stereotypes and an appreciation for sex fairness. Magazine/newspaper and textbook scavenger hunts, a role play/guessing game, and a decision-making activity are included. (AM)
Descriptors: Decision Making, Educational Games, Elementary Education, Learning Activities
Peer reviewed Peer reviewed
Rothwell, J. Dan – Communication Education, 1986
Describes an exercise called "Building Blocks' that demonstrates the risky shift and polarization effects of small group discussion. (PD)
Descriptors: Class Activities, Decision Making, Educational Games, Group Discussion
Bartling, Debra; Johnson, Barry P. – Man/Society/Technology, 1979
The authors discuss the use of classroom games to help students prepare for future realities through exploring values and assumptions about the present and the future. They describe several commercial games and suggest that teachers (and students) also design their own games. (MF)
Descriptors: Class Activities, Decision Making, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
Keep America Beautiful, Inc., New York, NY. – 1979
"Waste in Place" is an interdisciplinary, sequential curriculum for kindergarten through sixth grade. The eight units in the curriculum (one offering background information for teachers and one for each grade level) offer students the opportunity to learn about proper management of solid waste and the role of the individual in determining the best…
Descriptors: Decision Making, Educational Games, Elementary Education, Environmental Education
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education
Abt, Clark C. – 1966
The author explores the utility of educational games in elementary and secondary social studies classes. Separate sections of the paper discuss types of games, similarities among formal games and social studies topics, educational game design, and examples, advantages, and limitations of educational games. Game playing in society is described as…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Experiential Learning
Peer reviewed Peer reviewed
Cloke, Paul – Journal of Geography in Higher Education, 1987
Defines the field of rural geography. Argues that educational games may be used to introduce students to topics in this field. Describes a role playing and decision making game which focuses on the development of control procedures within the rural planning process. (JDH)
Descriptors: College Instruction, Decision Making, Educational Games, Geography
VanSickle, Ronald L. – Georgia Social Science Journal, 1991
Describes a set of six instructional simulation games in economics. Identifies simulation goals as increasing students' understanding of economic variables and political policy issues and enabling students to question, express views, and hold decision makers accountable. Suggests that by increasing economic awareness, the games will promote the…
Descriptors: Citizen Role, Computer Simulation, Decision Making, Economics Education
Trede, Mildred – Gifted Child Today (GCT), 1991
The "Game of Decisions" is presented to encourage students to consider the consequences of banning books and/or ideas. The game involves story writing, creating probability graphs, writing a letter protesting censorship from a chosen historical period, and examining a controversial science issue. Three thesis statements for generating group…
Descriptors: Books, Censorship, Critical Thinking, Decision Making
Coatney, Louis R. – 1993
This military history board game can be used as an extracurricular, extra credit, or classroom incentive project. The game serves to quantify an historical event so that it enriches the study of history for both verbally and mathematically inclined students. Although most suitable for eighth grade and above, the game may be played by some younger…
Descriptors: Curriculum Enrichment, Decision Making, Educational Games, European History
Friman, H. Richard – Political Science Teacher, 1989
Describes a simulation exercise that integrates current events with the basics of decision making under crisis. Reports positive results in terms of student participation, interaction and reflection while creating minimal demands on class time. Provides details for using the simulation. (KO)
Descriptors: Critical Thinking, Current Events, Curriculum Enrichment, Decision Making
Watson, Robert – Simulation/Games for Learning, 1983
Describes the computer-assisted environmental-educational game TERRA, which is designed to encourage lower-ability high school students to think at their own level about the future of their world. Based on "The Limits to Growth" (Meadows et al., 1972), the game comprises four programs: Terra Firma, Terradactyl, Inflation, and Doubles.…
Descriptors: Computer Assisted Instruction, Conservation (Environment), Conservation Education, Decision Making
Peer reviewed Peer reviewed
Read, Simon – Economics, 1989
Describes a game that illustrates the effects of pricing on profit. Students compete against each other in an imaginary industry and become familiar with decision-making processes. Depicts the gameboard, how to make it, and how to use it. (GG)
Descriptors: Business Education, Class Activities, Decision Making, Economic Factors
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