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Bohan, James F.; Shultz, John L. – Mathematics Teacher, 1996
Presents an extension of the hog game that satisfies the mathematical process activities of observing patterns; forming, testing and proving hypotheses; and applying and extending proved results. Discusses use of technology in the investigation of problems and in the process of devising and validating general rules. (ASK)
Descriptors: Educational Technology, Mathematical Applications, Mathematics Instruction, Pattern Recognition

Lopez, Antonio M. – Mathematics and Computer Education, 1996
Presents a methodology designed to strengthen the cognitive effects of using graphing calculators to solve polynomial equations using pattern matching, searching, and heuristics. Discusses pattern matching as a problem-solving strategy useful in the physical, social, political, and economic worlds of today's students. (DDR)
Descriptors: Algebra, Calculators, Educational Strategies, Educational Technology