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Dotger, Benjamin H. – IAP - Information Age Publishing, Inc., 2014
Clinical simulations provide school leaders with opportunities to enact and examine their leadership approaches, decisions, and policies, without consequence. Building on medical education's use of standardized patients, this book introduces standardized individuals and clinical simulations into the field of school leader preparation. In live,…
Descriptors: Leadership Training, Instructional Leadership, Simulation, Leadership Qualities

Schwartz, Donald – Social Studies Review, 1990
Suggests that the most effective way to motivate student enthusiasm and interest in the social studies classroom is through the use of educational simulations. Discusses the advantages and disadvantages of simulations, and presents three of the most effective commercial simulations available today. (DB)
Descriptors: Class Activities, Computer Simulation, Educational Games, Elementary Secondary Education
Walter, Virginia A. – Book Links, 1998
The best CD-ROMs for young people about space and flight exploit the promise of hypermedia to create informative simulations. This article provides an annotated bibliography of CD-ROMs on astronomy and flight for K-12 students; suggests book and Internet connections; and highlights poetry for astronomers, science fiction, a biography of Charles…
Descriptors: Annotated Bibliographies, Astronomy, Computer Simulation, Educational Television

Raschke, Donna; Dedrick, Charles – Teaching Exceptional Children, 1986
Two activities are described which simulate for educators, papraprofessionals, parents, and students, learning problems encountered by students with special educational needs. The activities, modifications of Simon Says and Around the World, emphasize auditory processing skills and mental mathematical computations. (CL)
Descriptors: Attitude Change, Disabilities, Elementary Secondary Education, Learning Activities
Intercom, 1985
Resources on games and simulations are provided. These include organizations, sources, teacher materials, and descriptions of a sampling of games and simulations. (RM)
Descriptors: Elementary Secondary Education, Games, Organizations (Groups), Resource Materials
MacArthur, Charles – Pointer, 1984
Computer simulations have four general educational uses in remedial and special education: learning about systems analysis, understanding a real-world system, applying functional skills in realistic settings, and exploring fantasy worlds through adventure games. Potential uses include computer assisted video instruction to teach functional and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Disabilities, Elementary Secondary Education

Susi, Frank D. – Art Education, 1988
Discusses the advantages of academic games and simulations in art education. Provides information on developing academic games and simulations and includes an example. Concludes that these strategies not only broaden the range of instructional approaches, but enhance the learning that results from the study of art. (GEA)
Descriptors: Art Activities, Art Education, Art History, Educational Games

Deery, Ruth – Social Science Record, 1984
An economic simulation in which the classroom is organized like the world of work, with the teacher as employer and the students as paid employees; is an excellent way to prepare students for the world of work and to get them to help with routine classroom chores. (RM)
Descriptors: Economics Education, Elementary Secondary Education, Employment, Models

Reynolds, Jack – Social Education, 1983
Junior high students learned about the economic problems their parents face in today's inflationary world by participating in a simulation mortgage. They experienced the difficulties of buying a home that would meet the needs of family members within a given time. (AM)
Descriptors: Economics Education, Elementary Secondary Education, Homeowners, Junior High Schools
Polos, Nicholas C. – Georgia Social Science Journal, 1979
Suggests how simulation games can be used in the classroom to help students understand situations such as politics, war, international relations, and social activities. Explains how to design a simulation game and presents teacher and student instructions for a game entitled "The Battle of Bunker Hill." (DB)
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Secondary Education

Ford, Brent A. – Science Activities, 1996
Presents an activity that demonstrates a crude method of mapping the sea floor and helps students appreciate some basic considerations that scientists face in working with a project of this type. Demonstrates the logistics of teamwork and the effects of time and cost limitations on science projects. (JRH)
Descriptors: Elementary Secondary Education, Geology, Measurement, Oceanography

Carroll, Catherine E. – Social Studies Review, 1986
Reviews the benefits of computer simulation in social studies. Provides a lesson plan for using Lincoln's Decision, a simulation by Educational Activities. (JDH)
Descriptors: Computer Assisted Instruction, Educational Technology, Elementary Secondary Education, Lesson Plans

Rossi, John; Digenakis, Paula – Journal for the Education of the Gifted, 1980
The authors describe a simulation game for gifted children which involves three factions--government, business, and labor--who have to come to agreement on questions, contracts, and environmental controls. Sections outline pregame activities, statement of the problem, game objectives, the scenario, characters and their goals, procedures, and…
Descriptors: Educational Games, Elementary Secondary Education, Gifted, Learning Activities

Zipko, Stephen J. – Science Activities, 1980
The use of simulation is discussed, including its effectiveness in generating environmental awareness and an environmental ethic in the student. Two simulation activities are described. (RE)
Descriptors: Class Activities, Conservation Education, Elementary Secondary Education, Environment
Poll, Dwayne C. – 1973
This paper is intended as a guide for the use and development of simulation games in the classroom. To justify the use of such games at a time when the public is demanding a return to "the basics," the paper cites 30 ways in which simulations can contribute to student learning, including the following: (1) simulations help to motivate students;…
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Learning Activities