Descriptor
Source
Advances in Physiology… | 1 |
Computing Teacher | 1 |
Economics | 1 |
Engineering Design Graphics… | 1 |
Journal of Art and Design… | 1 |
Physics Teacher | 1 |
Writing Notebook | 1 |
Author
Cashian, Paul | 1 |
Hudson, Tom | 1 |
Riesz, Ferenc | 1 |
Scali, Nancy | 1 |
Sircar, Sabyasachi | 1 |
Yelland, Nicola | 1 |
Zongyi, Zuo | 1 |
Publication Type
Guides - Classroom - Teacher | 9 |
Journal Articles | 7 |
Guides - Non-Classroom | 1 |
Opinion Papers | 1 |
Education Level
Audience
Practitioners | 5 |
Teachers | 5 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games

Sircar, Sabyasachi – Advances in Physiology Education, 1998
Argues that there is a whole class of physiological topics that are best taught using dynamic diagrams, a series of diagrams generated through simple animations and based on user-provided inputs. Uses the theory of neural generation as an example. (DDR)
Descriptors: Algorithms, Computer Graphics, Computer Uses in Education, Foreign Countries
Scali, Nancy – Writing Notebook, 1990
Describes several writing projects that use computers to expose students to art, cultural history, and present day technology. Suggests activities for Prehistoric art, Egyptian art, African art, Japanese art, and Native American art. (MG)
Descriptors: Art Activities, Art History, Computer Assisted Instruction, Computer Graphics

Hudson, Tom – Journal of Art and Design Education, 1988
Discusses the development in the late 1970s of the new Emily Carr College (Vancouver) curriculum which was based on foundation courses. Describes the transformation of four of those courses into telecourses for the Distance Learning Education program and the use of computers to teach drawing. Includes photographs of 52 art works and three…
Descriptors: Art Education, Computer Graphics, Computer Uses in Education, Course Descriptions

Riesz, Ferenc – Physics Teacher, 1996
Describes a method to obtain three-dimensional (3-D) representations of data on a computer using commercial data-plotting or spreadsheet analysis software in any personal computer. (JRH)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Diagrams

Cashian, Paul – Economics, 1990
Encourages using spreadsheets to teach college economics because of their capacity to depict economic models, strengthen logical ability, and manipulate large amounts of data. Lists spreadsheet packages that are available and offers detailed instruction through graphs on how to design and interpret spreadsheets for classroom use. (CH)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Economics Education

Zongyi, Zuo – Engineering Design Graphics Journal, 1990
A software package which can aid descriptive geometry instruction is described. Included are the features of the software and the software configuration. This software has been honored as the best and most advanced software of its kind in the People's Republic of China. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Graphics

Manitoba Dept. of Education and Training, Winnipeg. – 1991
Designed to promote Manitoba students' familiarity with computer technology and their ability to interact with that technology, the Computer Applications and Technology 105 course is a one-credit course presented in 15 topical, non-sequential units that require 110-120 hours of instruction time. It has been developed with the assumption that each…
Descriptors: Computer Graphics, Computer Literacy, Computer Oriented Programs, Computer Software
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1985
This curriculum guide is one of nine such guides developed for an Alberta high school business education program. Its content covers the main subject area or strand of computer processing. Subject to the constraints outlined in the guide, the modules are to be formatted into three- or four-credit courses within each strand. Introductory materials…
Descriptors: Behavioral Objectives, Business Education, Computer Graphics, Computer Science Education