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Schwill, Andreas – Learning & Leading with Technology, 1997
Describes a way to teach computer science based on J.S. Bruner's psychological framework. This educational philosophy has been integrated into two German federal state schools. One way to cope with the rapid developments in computer science is to teach the fundamental ideas, principles, methods, and ways of thinking to K-12 students, (PEN)
Descriptors: Computer Science Education, Educational Philosophy, Educational Theories, Elementary Secondary Education
Peer reviewed Peer reviewed
Franzblau, Deborah S. – Primus, 1992
Details the planning and the outcomes for an undergraduate seminar course that introduced students to journal articles and graduate level texts pertaining to theoretical computer science. Included are useful guides for students that provide basic techniques for reading mathematical papers, and that lead students through the process of generating…
Descriptors: Classroom Techniques, College Mathematics, Computer Science, Higher Education
Peer reviewed Peer reviewed
Gal-Ezer, Judith; Lichtenstein, Orna – Mathematics and Computer Education, 1997
Shows by means of a mathematical example how algorithmic thinking and mathematical thinking complement each other. An algorithmic approach can lead to questions that deepen the understanding of mathematics material. (DDR)
Descriptors: Algorithms, Case Studies, Cognitive Processes, Computer Science Education
Watt, Daniel Lynn; Watt, Molly Lynn – 1992
This book is designed to help teachers maximize their students' learning of Logo. It investigates what students learn when they learn Logo, and how teachers know what they are learning. The book is intended primarily for teachers at the upper elementary and middle school levels. Each chapter is devoted to a critical aspect of Logo learning, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Computer Science Education
Denenberg, Stewart A. – Journal of Computer Science Education, 1993
Proposes using computer programing teaching problem solving. Describes the problem-solving technique of Top-Down Design, discusses its application to LOGO, and provides examples of programs using LOGO. (MDH)
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Oriented Programs, Computer Science Education