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Showing 1 to 15 of 106 results Save | Export
Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1990
This manual is designed to help classroom teachers in Alberta, Canada implement the Junior High Computer Studies Program. The first eight sections cover the following material: (1) introduction to the teacher resource manual; (2) program rationale and philosophy; (3) general learner expectations; (4) program framework and flexibility; (5) program…
Descriptors: Computer Literacy, Computer Science Education, Computer Software Evaluation, Computer Software Selection
Moulton, Peter – 1986
Designed for use by computer programming teachers, this booklet presents the concepts of structured programming and provides examples of how to implement this methodology, which provides a systematic way of organizing programs so that even large and complex programs are easier to understand and modify than unstructured programs. After a brief…
Descriptors: Computer Science Education, Computer Software, Microcomputers, Programers
McCoy, Leah P.; Kreiger, Lisa W. – 1988
This reinforcement activity has been used by students from the elementary school level to the graduate school level who possess intermediate level ability in programming Logo. The activity, which consists of writing Logo programs that animate an object, can have several positive effects as it: (1) helps develop problem-solving skills; (2)…
Descriptors: Animation, Computer Software, Elementary Secondary Education, Higher Education
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Rochet, Bernard – Canadian Modern Language Review, 1984
To be effective, second language pronunciation training requires immediate, individualized, and informative feedback to students on the nature of the errors made. Such features can be incorporated into a computer program such as one implemented on PLATO. (MSE)
Descriptors: Computer Assisted Instruction, Computer Software, Feedback, Individualized Instruction
Peer reviewed Peer reviewed
Hoar, Nancy – College Composition and Communication, 1987
Discusses how computer programing and expository writing are both based on the ability to (1) recognize that a complex whole is composed of manageable parts, and (2) identify the necessary steps for achieving a goal or supporting a generality, and (3) concentrate on and summarize a large amount of information into an abbreviated, succinct…
Descriptors: Computer Software, Expository Writing, Freshman Composition, Higher Education
Peer reviewed Peer reviewed
Smith, David A., Ed.; And Others – College Mathematics Journal, 1987
Five guidelines for enhancing the value of a computer graphics program are described and illustrated. Using a well-structured program, correct scaling, normalized device coordinates, word coordinates, and illusions are discussed. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Software, Geometric Concepts
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Kimberling, Clark – Mathematics Teacher, 1987
Microcomputer programs that help students calculate permutations and combinations are developed. Listings of five programs are included. (MNS)
Descriptors: Computer Software, Mathematics Instruction, Microcomputers, Number Concepts
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Kimberling, Clark – Mathematics Teacher, 1985
Two graphics programs for students in grades six-12 are given. "Circle Through 3 Points" and "Star Polygons." Students gain familiarity with the xy-plane, the radii and centers of circles, and ellipses, while more advanced students learn about parametric equations and using random numbers to produce random shapes. (MNS)
Descriptors: Computer Software, Elementary Secondary Education, Geometric Concepts, Mathematics Education
Peer reviewed Peer reviewed
Kimberling, Clark – Mathematics Teacher, 1985
The progression from simple interest to compound interest leads naturally and quickly to the number e, involving mathematical discovery learning through writing programs. Several programs are given, with suggestions for a teaching sequence. (MNS)
Descriptors: Computer Software, Discovery Learning, Learning Activities, Mathematics Instruction
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Mason, Margie – Arithmetic Teacher, 1985
Using Logo to work through a maze is described. Suggested programs to help students learn to debug programs are also included, along with the story of the original "computer bug." (MNS)
Descriptors: Computer Software, Elementary Education, Elementary School Mathematics, Error Patterns
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Shumway, Richard J. – Arithmetic Teacher, 1985
Using Logo as a companion language to BASIC is suggested. Variations on a computer program on squares are given, with follow-up activities suggested. (MNS)
Descriptors: Computer Software, Elementary Education, Elementary School Mathematics, Geometric Concepts
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Peer reviewed Peer reviewed
Senteni, Alain – For the Learning of Mathematics, 1986
Four methods of filling a square using programing with Logo are presented, with comments on children's solutions. Analysis of the mathematical or programing concepts underlying a few simple algorithms is the focus. (MNS)
Descriptors: Algorithms, Computer Software, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Ott, Jack A. – Mathematics Teacher, 1985
A realistic problem is presented, computing the probability of winning a sports playoff series if the probability if winning a single game is known. Only simple permutation formulas and some basic logic are required to solve the problem. Two computer programs and a discussion of solution methods are included. (MNS)
Descriptors: Computer Software, Mathematics Instruction, Microcomputers, Probability
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