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Showing all 15 results Save | Export
Fancher, Chris; Norfar, Telannia – Prufrock Press, 2019
"Project-Based Learning in the Math Classroom" explains how to keep inquiry at the heart of mathematics teaching and helps teachers build students' abilities to be true mathematicians. This book outlines basic teaching strategies, such as questioning and exploration of concepts. It also provides advanced strategies for teachers who are…
Descriptors: Student Projects, Active Learning, Mathematics Instruction, Inquiry
Johnson, Carla C., Ed.; Walton, Janet B., Ed.; Peters-Burton, Erin E., Ed. – NSTA Press, 2018
What if you could challenge your 12th graders to understand car crashes in the context of physical forces, manufacturing challenges, government safety standards, and individual rights? With this volume in the "STEM Road Map Curriculum Series," you can! "Car Crashes" outlines a journey that will steer your students toward…
Descriptors: STEM Education, High School Students, Physics, Mathematics Instruction
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Veil, Shari R. – Communication Teacher, 2010
Objectives: Students will demonstrate research, decision making, team building, and public speaking skills, while applying issues management and crisis communication concepts in a realistic setting. Courses: Introduction to Public Relations, Public Relations Cases, Crisis Communication.
Descriptors: Public Speaking, Team Training, Public Relations, Speech Skills
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Hinman, Laurie A. – Science and Children, 2000
Describes an activity for primary students on bees. Demonstrates life in a beehive using students playing bees. Reports the effects of this activity on student learning. (YDS)
Descriptors: Active Learning, Anatomy, Elementary Education, Evaluation
Day, Harlan R.; Ballard, David – 1996
This packet contains many of the elements of the earlier publications, "The Mini-Economy: Integrating Economics into the Elementary Curriculum" and "Teaching Economics in the Mini-Economy." This revised edition offers a new section on implementing the mini-economy in the middle school. The classroom mini-economy is a proven,…
Descriptors: Active Learning, Economics, Economics Education, Elementary Education
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Glasgow, Jacqueline N.; Bush, Margie S. – English Journal, 1995
Describes how an 11th-grade English teacher promoted active learning in her class through a hands-on project that required group problem solving, decision making, and technical writing skills. Discusses how the students simulated a toy factory by working collaboratively in teams to design, build, and market a LEGO toy. (RS)
Descriptors: Active Learning, Class Activities, English Instruction, Grade 11
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Ghere, David L. – OAH Magazine of History, 1999
Presents a classroom simulation that employs active learning to introduce students to congressional politics using the national issues of the Gilded Age. Explains that the students are divided into groups in order to simulate the U.S. Senate and then discuss, amend, and vote on legislation. Provides four detailed simulation options. (CMK)
Descriptors: Active Learning, Civil Rights, Government (Administrative Body), Legislation
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Josefson, Jim; Casey, Kelly – PS: Political Science and Politics, 2000
Provides background information on simulations and active learning. Discusses the use of simulations in political science courses. Describes a simulation exercise where students performed specific institutional role playing, simulating the workings of a single congressional issue network, based on the reauthorization of the Endangered Species Act.…
Descriptors: Active Learning, Course Content, Educational Benefits, Government (Administrative Body)
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DeNeve, Kristina; Heppner, Mary J. – Innovative Higher Education, 1997
Use of active learning techniques of role-playing and simulation in an industrial psychology course (n=29 students) is described and assessed. Subjective reports and objective assessments of knowledge retention indicate the approach was effective. The differential importance of active learning and passive learning (lecture) in the college…
Descriptors: Active Learning, Classroom Techniques, Comparative Analysis, Course Descriptions
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Lauer, Thomas E. – American Biology Teacher, 2003
Proposes a teaching strategy to teach ecological concepts and terminology through the use of games and simulations. Includes examples from physiological ecology, population ecology, and ecosystem ecology. (Author/SOE)
Descriptors: Active Learning, Ecology, Educational Games, Experiential Learning
Gilbert, Jim; Gilbert, Lisa – Pathways: The Ontario Journal of Outdoor Education, 1998
Illustrates that history can be brought to life and internalized in an authentic fashion in a variety of situations. Demonstrates the step-by-step process by which teacher and class can formulate, prepare, plan, research, rehearse, and present role-playing simulations for class, school, and community. Includes a student persona worksheet.…
Descriptors: Active Learning, Class Activities, Elementary Secondary Education, Experiential Learning
Fischer, Max W. – 1995
This guide provides activities that have pupils actively involved, obtaining knowledge through cognitive, affective, or kinesthetic approaches to learning. The book is divided into three sections. Section 1, "Map Skills--Physical and Political Features", includes simulations, simulated review games, and problem-solving dilemmas to employ the use…
Descriptors: Active Learning, Elementary Education, Environment, Geographic Concepts
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Senecal, Kristin S.; Fratantuano, Michael J. – College & Undergraduate Libraries, 1994
Describes a course developed by a librarian and an economics teacher using active learning techniques to teach research skills and critical thinking. Topic include the course development, including course objectives and clarification of the librarians role; a search strategy; and revisions to methodology to achieve course objectives. (six…
Descriptors: Active Learning, Cognitive Processes, Course Objectives, Critical Thinking
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Warburton, Jeff; Madge, Clare – Journal of Geography in Higher Education, 1994
Contends that the success or failure of an undergraduate research project can hinge on one or two decisions made at an early stage in the process. Describes a "Snakes and Ladders" board game used to remind students of good and bad research design practices. Includes game rules and a listing of the good and bad practices. (CFR)
Descriptors: Active Learning, Class Activities, Educational Games, Educational Strategies
Dueck, Gwen – 1993
This booklet is a practical guide to the use of games, role play, and simulation in the classroom to encourage active learning and increase opportunities for experience and reflection. Basic principles for use of these techniques are presented and include determining the game objective, planning for progressive learning processes, planning a…
Descriptors: Active Learning, Classroom Techniques, Educational Games, Educational Planning