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Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning

Whitney, Matthew C. – Mathematics Teacher, 2001
Describes an activity designed to demonstrate the birthday paradox and introduce students to real-world applications of Monte Carlo-type simulation techniques. Includes a sample TI-83 program and graphical analysis of the birthday problem function. (KHR)
Descriptors: Graphing Calculators, Mathematics Activities, Mathematics Instruction, Monte Carlo Methods

Ginther, John L.; Ewbank, William A. – Mathematics Teacher, 1982
The problem deals with calculating the probability that two or more students in a given class have the same birthday. A sample of an experiment that can be carried out by hand in a class is first noted. A program written in BASIC and a sample run is then presented. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Enrichment, Mathematics Instruction

Copes, Wayne; And Others – Mathematics Teacher, 1986
A self-teaching module on queues, dealing with the use of random numbers in the simulation of realistic queueing or waiting-line situations, is described. Both mathematical content and teaching methods are considered. (MNS)
Descriptors: Mathematical Applications, Mathematics Instruction, Probability, Secondary Education

Reinhardt, Howard E.; Loftsgaarden, Don O. – International Journal of Mathematical Education in Science and Technology, 1979
Various classroom uses of simulation of random phenomena with a table of random digits are described. Examples are given to illustrate the mathematics of simulation. (MP)
Descriptors: Higher Education, Learning Activities, Mathematics Curriculum, Mathematics Education

Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models

Schell, Vicki – Mathematics Teacher, 1982
Activities for calculating experimental and theoretical probabilities are presented. Worksheets designed for duplication for classroom use are provided. Suggestions are given for additional problems that could be generated from the original simulation, and answers to questions on the worksheets are included. The activities simulate parachute…
Descriptors: Discovery Learning, Instructional Materials, Learning Activities, Mathematical Enrichment

Mason, Julia A.; Jones, Graham A. – Arithmetic Teacher, 1994
Describes a problem formulated by fourth-grade students about having more pizza for lunch, and the clarifying, predicting, modeling, simulating, comparing, and extending activities that occurred in addressing the problem from a probabilistic perspective. (MKR)
Descriptors: Charts, Diagrams, Elementary Education, Elementary School Mathematics

Swift, Jim – Mathematics Teacher, 1983
Three probability problems designed to challenge students are presented: Liars and Diamonds, Heads Wins, and Random Walks. Other statistic problems are suggested that could involve computer simulations. (MNS)
Descriptors: Academically Gifted, Computers, Gifted, Mathematical Enrichment

Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment

Jones, Kevin S. – Mathematics and Computer Education, 1992
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate concepts in probability and statistics. Problem contexts include games of chance,…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Computer Simulation
Watson, F. R. – 1980
This collection of documents promotes simulation as an attractive topic in mathematics instruction that provides game-like activities likely to interest pupils, by illustrating the important ideas of probability and showing how mathematical models can be used in practical problems clearly relevant to everyday life. While computer programs written…
Descriptors: College Mathematics, Computer Oriented Programs, Computer Programs, Discovery Learning

Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking