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Terry, Steven, Jr. – Georgia Social Science Journal, 1990
Explains a class project in which high school seniors designed a "Trivial Pursuit" game focused on the Civil War. Students developed questions in chronological categories then divided into teams to play the game. Stresses student involvement and active learning while creating and playing the game. Includes sample game card and references…
Descriptors: Civil War (United States), Class Activities, Cooperative Learning, Educational Games
Leh, Amy Sheng Chieh; Som, Yahya Mat – 1999
This paper reports challenges of and suggestions for conducting online courses, focusing on the following areas: (1) instructional format, including transferring classroom activities to online activities without affecting students' concentration, motivation, thought, mastery, and comprehension; (2) methods of instruction, including developing an…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Courseware
Gallaway, Ann, Ed. – 1990
This production systems guide provides teachers with learning activities for secondary students. Introductory materials include an instructional planning outline and worksheet, an outline of essential elements, domains and objectives, a course description, and a content outline. The guide contains 30 modules on the following topics: production…
Descriptors: Aerospace Education, Automation, Building Design, Construction Management
Hofstrand, Richard K.; Bedwell, Robin E. – 1988
These volumes describe and contain products of Project GENTEC, which identified and defined 29 generic technical (GENTEC) competencies. (A GENTEC competency is an idea or structure of ideas that contributes to the production and/or distribution of goods and/or services and that involves worker behaviors, including critical thinking, emotions, and…
Descriptors: Behavioral Objectives, Competency Based Education, Curriculum Development, Employment Potential