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Bull, Prince Hycy, Ed.; Keengwe, Jared, Ed. – IGI Global, 2019
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and…
Descriptors: Technology Integration, Technological Advancement, Learner Engagement, Story Telling

Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines

Pettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship

Rich, Robert O.; Sampson, Dick T. – Counselor Education and Supervision, 1990
Asserts that intensive family simulation provides a bridge between classroom role plays and supervised practicums in family-therapy training. Presents such a simulation method and describes specific techniques in three distinct phases of intensive family simulation: family building, therapy simulation, and debriefing. (Author/NB)
Descriptors: Counselor Training, Family Counseling, Graduate Students, Higher Education
Pedersen, Paul – 1988
This book presents a practical guide on how to improve the communication and cultural awareness among culturally different people. It is organized into three parts which correspond to the three stages of multicultural development: awareness, knowledge, and skills. The first part emphasize the awareness of culturally learned opinions, attitudes,…
Descriptors: Behavior Modification, Counseling Techniques, Counselor Training, Cultural Awareness
Zelmer, Amy E.; Zelmer, A. C. Lynn – Simulation/Games for Learning, 1979
Presents critical issues including mechanics, literacy and terminology, usual learning style, participant background, verbal and nonverbal language use, and initial activities which experiential learning facilitators should consider when working in developing countries. (CMV)
Descriptors: Developing Nations, Educational Games, Experiential Learning, Group Dynamics

Bowers, John Waite; And Others – Communication Education, 1980
Reports on the development and measurement of a course to improve the communicative performance of tax enforcement officers. Includes an account of a unique content-analytic system for measuring communicative performance in situations considered flexibly formulaic transactions with objectives and prescribed strategies. (JMF)
Descriptors: Communication Skills, Course Content, Course Evaluation, Government Employees

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Gardner, Martin – Scientific American, 1979
Discusses some mathematical games concerning the packing of squares. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications

Paget, Neil – Journal of Education for Business, 1988
The author describes the case study method of management education, which provides experiential learning in the classroom. He covers unique features of the case study method, as well as types of cases. Advantages and limitations of this method are presented. (CH)
Descriptors: Business Administration Education, Case Method (Teaching Technique), Case Studies, Experiential Learning

Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models

Coleman, Nancy A. – Journal of Legal Education, 1980
The nature of negotiation, particularly bargaining, is explored, and it is suggested that legal educators use a distributive bargaining simulation as the teaching method. Appropriate materials for such a simulation are offered, followed by an explanation of the development of the simulation. An integrative bargaining simulation is also presented.…
Descriptors: Conflict Resolution, Higher Education, Legal Education, Material Development

Selkirk, Keith – Mathematics in School, 1983
Lessons on using maps to look for a new home are described. Data collectd from a questionnaire were compared by the students. (MNS)
Descriptors: Learning Activities, Lesson Plans, Map Skills, Mathematical Applications

Hill, A. David – Journal of Geography, 1980
Describes a problem-solving instructional unit which utilizes a simulation gaming method to help students in an introductory college-level geography course understand rural community development in a developing nation. (DB)
Descriptors: Community Development, Developing Nations, Dropouts, Economic Development
Grier, James W. – Creative Computing, 1980
The development of a mathematics model to simulate small animal populations is described. Assumptions of the population model and options in the program are discussed. (MK)
Descriptors: Biology, Computer Programs, Computer Science, Computers
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