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Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Gardner, Martin – Scientific American, 1979
Discusses some mathematical games concerning the packing of squares. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications
Jaques, David – 1974
The Academic Game, considered a valuable exercise for academics and administrators in investigating some of the problems of decision-making and possible ways of facilitating organizational decisions, is described. The major objective of the game is to achieve on agreed promotion policy. The roles and organization structure are designed to ensure…
Descriptors: Administrative Organization, Decision Making, Foreign Countries, Game Theory

Mullet, Gary M. – Mathematics Teacher, 1980
Some counterintuitive ideas in probability are examined. In particular, for sequential selection procedure, such as drawing cards, it is shown that there is probabilistic advantage to drawing first (or early) relative to drawing last (or late) in the sequence. (Author/MK)
Descriptors: Decision Making, Game Theory, Mathematical Applications, Mathematics
Lasoff, Edward M. – 1972
Designed for the student who has completed the geometry series in the Quinmester Program, this guidebook on minimum course content provides an investigation of challenging mathematical activities which are not usually developed in other mathematics courses. The content includes brainteasers, puzzles, and game theory. Overall course objectives are…
Descriptors: Behavioral Objectives, Curriculum, Game Theory, Instruction
Cassel, Russell N. – 1975
The Computerized Decision Development System (DEDEV) is designed to foster decision-making competency in individuals through a two stage process: (1) providing information about scientific decision-making, and (2) providing experience with use of information in "meaty" problems by computerized gaming and simulation. This manual presents the 14…
Descriptors: Computer Oriented Programs, Decision Making, Decision Making Skills, Educational Technology
Hummel, Thomas J. – 1976
"Algorithmic counseling" is an attempt to apply recent instructional regulation techniques to graduate counselor training and research. This paper seeks to explain what algorithms are, why they could be useful, and how they can be constructed. A central motivation for studying algorithms is their utility in showing students how to accomplish a…
Descriptors: Algorithms, Computer Programs, Counseling, Counselor Training
Morris, G. S. Don – 1976
This book presents the thesis that the structure of games must be analyzed in terms of the specific behavioral objectives sought in their activity. It asks teachers to look at games before using them in the classroom, rather than attaching unwarranted values to games as justification for their use. It also demonstrates how one can structure games…
Descriptors: Behavioral Objectives, Childrens Games, Class Activities, Educational Games
Reid, Avis – 1974
This book contains game-planning ideas which will help instructors and students design games to fit the needs of their own particular schools and communities. The strategies and plans are recommended for classes of social problems, human relations, psychology, and can also be used with summer camp groups, chambers of commerce, clubs, and church…
Descriptors: Adult Education, Community Education, Curriculum Development, Educational Games
Clowes, Darrel A.
A short exercise is presented designed to show in 45-90 minutes some of the aspects of simulation gaming as an educational tool. The simulation involves participants acting as members of a Community Advisory Council to the Board of Trustees and the President of a community college, meeting to discuss budget problems. The council represents diverse…
Descriptors: Administrator Education, Budgeting, College Administration, College Governing Councils