Descriptor
Simulation | 4 |
Educational Games | 3 |
Design Requirements | 2 |
Instructional Development | 2 |
Management Games | 2 |
Academic Achievement | 1 |
Case Studies | 1 |
College Faculty | 1 |
Course Objectives | 1 |
Definitions | 1 |
Design | 1 |
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Source
Simulation and Games | 4 |
Author
Atkinson, Francis D. | 1 |
Duke, Richard D. | 1 |
Komarov, Vladimir F. | 1 |
Locatis, Craig N. | 1 |
Schermerhorn, John R., Jr. | 1 |
Yefimov, Vladimir M. | 1 |
Publication Type
Guides - Non-Classroom | 4 |
Journal Articles | 4 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
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Practitioners | 2 |
Researchers | 1 |
Teachers | 1 |
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Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models

Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments

Locatis, Craig N.; Atkinson, Francis D. – Simulation and Games, 1981
Gives recommendations for training college and university faculty in the fundamentals of simulation design using short, concise training programs. Thirteen references are listed. (Author/LLS)
Descriptors: College Faculty, Design Requirements, Educational Games, Flow Charts

Schermerhorn, John R., Jr.; And Others – Simulation and Games, 1985
Seeks to assist instructors in recognizing two basic errors that can occur in processing student evaluation data on instructional development efforts; offers a research framework for future investigations of the error tendencies and related issues; and suggests ways in which instructors can confront and manage error tendencies in practice. (MBR)
Descriptors: Academic Achievement, Case Studies, Course Objectives, Educational Games