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Guides - Non-Classroom | 3 |
Journal Articles | 3 |
Reports - Descriptive | 1 |
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Sanders, Ruth H. – Unterrichtspraxis, 1984
Describes a computer game designed for students of German, which uses techniques of artificial intelligence to create a model of language understanding by computer in an adventure game set in Berlin. In addition to providing a concrete means for testing students' language understanding, the game is a useful, highly motivating, learning mode. (SL)
Descriptors: Computer Assisted Instruction, Educational Games, German, Higher Education

Loritz, Donald – CALICO Journal, 1987
Gives a short grammar of the Lisp computer language. Presents an introductory English parser (Simparse) as an example of how to write a parser in Lisp. Lists references for further explanation. Intended as preparation for teachers who may use computer-assisted language instruction in the future. (LMO)
Descriptors: Authoring Aids (Programing), Computational Linguistics, Computer Assisted Instruction, Grammar
Cerri, Stefano; Breuker, Joost – Studies in Language Learning, 1981
Characteristics of DART (Didactic Augmented Recursive Transition), an ATN-based system for writing intelligent computer assisted instruction (ICAI) programs that is available on the PLATO system are described. DART allows writing programs in an ATN dialect, compiling them in machine code for the PLATO system, and executing them as if the original…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Educational Diagnosis, Error Analysis (Language)