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McLellan, Hilary – Journal of Research on Computing in Education, 1992
Describes an instructional design model for hypertext, the Explorer's Hypertext Story Model, which is structured around components based on a story or narrative structure. Topics discussed include learner motivation; navigation in hypertext; learner control; and the importance of understanding information in context. (34 references) (LRW)
Descriptors: Computer Assisted Instruction, Context Effect, Courseware, Hypermedia
Overbaugh, Richard C. – 1991
Guidelines are presented for the development of computer-based instructional materials. Steps in courseware development defined by M. D. Roblyer (1988) include: (1) instructional design; (2) preprograming development; and (3) programing. The emphasis is on instructional design, the most time-consuming part of the task. Preprograming development…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software Development, Courseware
Milheim, William D.; Lavix, Carol – Performance and Instruction, 1992
Arguing that good screen design is an important part of good instructional design for computer-based training, this article describes how to design screens to facilitate learning and provide for appropriate student-computer interaction. Topics discussed include general text and graphics design, screen layout, use of color, and effective design for…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design Requirements
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction