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Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning

Diulus, Frank P.; Baum, R. Bruce – Contemporary Education, 1991
Discusses the value of educational simulation in enhancing teaching. It is effective because it is a realistic, active learning experience, it is highly interpersonal, there is an element of play, and it demands that participants think of ideas and implement strategies and solutions. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Creative Thinking, Educational Technology
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences