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Cleveland-Innes, Martha – Commonwealth of Learning, 2018
The Guide to Blended Learning is an introduction using technology and distance education teaching strategies with traditional, face-to-face classroom activities. This Guide has been designed to assist teachers adopt blended learning strategies through a step-by-step approach taking constructivist and design-based approach and reflecting on…
Descriptors: Blended Learning, Technology Uses in Education, Distance Education, Educational Benefits
Ellinger, Robert S.; Brown, Bobby R. – 1979
This paper discusses, in general terms, when the use of computer based instructional simulation (CBIS) is appropriate, and offers suggestions on constructing an effective instructional simulation, placing a particular emphasis upon documentation. Two examples of simulation are given with descriptions of useful methods for evaluating CBIS.…
Descriptors: Computer Assisted Instruction, Documentation, Evaluation Methods, Guides
Cowan, John – Simulation/Games for Learning, 1983
A designer of educational games and simulations analyzes his own design process which revealed unexpected weaknesses in his mode of working, led him to consider how to minimize them when designing future games and simulations, and resulted in changes to a more efficient and effective work style. (EAO)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Development

Locatis, Craig N.; Atkinson, Francis D. – Simulation and Games, 1981
Gives recommendations for training college and university faculty in the fundamentals of simulation design using short, concise training programs. Thirteen references are listed. (Author/LLS)
Descriptors: College Faculty, Design Requirements, Educational Games, Flow Charts
Stolovitch, Harold D.; Keeps, Erica J. – Performance Improvement Quarterly, 1991
Discussion of the case study method focuses on its use to improve human performance. Critical and variable attributes of case studies are described, guidelines for creating a case are suggested, case study method types and formats are discussed, and criteria for evaluating the quality of a case study are presented. (18 references) (LRW)
Descriptors: Case Studies, Decision Making, Evaluation Criteria, Guidelines
Ehrlich, Lisa R. – 1984
Instructional design considerations involved in using level four videodisc systems when designing simulations are explored. Discussion of the hardware and software system characteristics notes that computer based training offers the features of text, graphics, color, animation, and highlighting techniques, while a videodisc player offers all of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Courseware

Butler, J. Thomas – TechTrends, 1988
Discusses the effectiveness of the use of simulations and games as alternative approaches to learning. Criteria for evaluating games and simulations for use in the classroom are given, and steps involved in the design of simulations and nonsimulation games are described. (LRW)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Effectiveness
Ellington, Henry – 1987
A sequel to the booklet "How Games and Simulations Can Be Used in Tertiary Education," this booklet begins by looking at ways in which participative exercises of the game/simulation/case study type can be used by teachers and trainers working in further and higher education. A process for the identification of a clearly-defined need for…
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Higher Education

Strot, Melody – Gifted Child Today Magazine, 1998
Offers suggestions on ways to use computers to individualize instruction for gifted students including drill and practice, simulation programs, independent research, creative projects, organization of data, and development of presentations. (DB)
Descriptors: Computer Assisted Instruction, Computer Software, Drills (Practice), Elementary Secondary Education
Carlson, Helen L.; And Others – Educational Technology, 1989
Describes methods for using videodisc technology in training human service professionals for use in college curriculums or for inservice education. Methods explained include videotaping from the learner's point of view, using a Simulation System Trainer, and a programing technique that saves learner responses for later evaluation. (10 references)…
Descriptors: Computer Simulation, Evaluation Methods, Feedback, Higher Education
Nave, Gary; Zembrosky-Barkin, Patti – 1985
Designed to encourage and aid educators in developing interactive video software, this guide is an outgrowth of an interactive video research and demonstration project at the University of Oregon. Known as Project LIVE (Learning through Interactive Video Education), the objectives of the program were to: (1) develop interactive video courseware…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Drills (Practice)
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences
Ellington, Henry – 1987
A sequel to the booklet "How Computers Can Be Used in Education," this booklet begins by looking at ways in which computer-based learning (CBL) materials can be used in different types of instructional situations, i.e., mass instruction, individualized learning, and group learning. The design and production of four types of conventional CBL…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation