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Showing 1 to 15 of 25 results Save | Export
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Pindiprolu, Sekhar – Journal of the International Association of Special Education, 2015
Students with high incidence disabilities (i.e., specific learning disabilities, emotional disturbance, intellectual disability, etc.) exhibit impairments in the areas of attention, memory, perception, processing linguistic information, and reasoning that affects their ability to learn. Hence, the ability to design and deliver explicit, enhanced…
Descriptors: Students with Disabilities, Academic Achievement, Instructional Materials, Special Education
Cassidy, Kate – Taproot, 1999
The learning sequence (TLS) is an adaptable, dynamic framework for designing any learning experience. TLS consists of seven steps (sense of each other, sense of place, group norms, relevance, the experience itself, reflection, transfer) that provide a foundation, a reference point to return to when an unexpected situation arises, and a common…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Group Experience
Speltz, Carol A.; Shaugnessy, Michael F. – 1990
Although logotherapy has been generally seen as a therapeutic technique, its usefulness in other areas cannot be underestimated. This paper examines museum education from a theoretical "logos" perspective and from a practical application of effective museum utilization for students. While museums will never replace schools in the formal…
Descriptors: Discovery Learning, Elementary Secondary Education, Experiential Learning, Learning Activities
Whitaker, Urban – 1984
Part of a collection of papers commissioned by Foundations, a project designed to examine the career development needs of students entering the National Technical Institute for the Deaf, this paper considers the role of experiential learning. Section I reviews basic concepts, theories, and models underlying experiential learning. Experiential…
Descriptors: Career Development, Career Education, Experiential Learning, Hearing Impairments
Priest, Simon; Gass, Michael – Journal of Adventure Education and Outdoor Leadership, 1994
Frontloading is a learning strategy used in adventure education in which participants are briefed on the learning objectives prior to the activity, thereby encouraging learning to take place before or during the event. Describes indirect frontloading techniques (paradox and double binds) that facilitate learning with clients who have…
Descriptors: Adventure Education, Anxiety, Behavioral Objectives, Change Strategies
Lieberstein, Terry – Camping Magazine, 1997
Strategies for developing hands-on learning activities for a camp nature program include working with themes, establishing goals, structuring time, providing a "hook," keeping instructions simple, and appropriately supervising campers. Includes ideas for nature themes, a sample learning activity, and suggestions for linking projects to…
Descriptors: Camping, Curriculum Development, Environmental Education, Experiential Learning
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Skelton, T. M. – Technical Communication: Journal of the Society for Technical Communication, 2002
Maintains that technical communicators can retain their place on product development teams by re-engineering project environments. Describes an experiential learning strategy in project management to help technical communicators work with other information technology (IT) practitioners. Examines the solutions the teams produced for three projects…
Descriptors: Communication Research, Experiential Learning, Higher Education, Industrial Psychology
Miller, Doug – Camping Magazine, 1995
Describes a sequential approach to learning that matches levels and types of activities to the developmental level of a group at any given stage of the learning process. Emphasizes the importance of facilitators encouraging participants to reflect on learning experiences through debriefing, processing, and transfer. Includes suggestions for…
Descriptors: Experiential Learning, Generalization, Group Dynamics, Group Experience
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Hovelynck, Johan – Journal of Experiential Education, 1998
Metaphors are guiding images that influence one's approach to problem solving. Experiential learning is a process of metaphor change; the task of educators is to facilitate development of new metaphors that generate new potential when old metaphors don't work. Discusses stages of metaphor development, creating an open learning space, and…
Descriptors: Adventure Education, Cognitive Style, Experiential Learning, Group Dynamics
Thomas, John I. – 1989
Pupils' natural questioning attitudes lead them to discovery in a learning center, in contrast to the lecture method, by which information is forced on students regardless of their interests. This paper describes learning experiences built around rocks. Materials placed in a rock center (rocks, stones, pebbles, magnifying glasses hammers, and…
Descriptors: Activity Units, Discovery Learning, Experiential Learning, Inquiry
Beames, Simon; Hoff, Mary; Holcombe, Jenifer; Koester, Phil; Carlson, Sarala; Briggs, Tina – Horizons, 2000
Hong Kong International School produced a booklet on guided reflection that contains activities to help students of all ages transfer learning into their daily lives. An outline of the booklet highlights the purpose of guided reflection; how briefing and debriefing work through implementation of a "what, so what, now what" process;…
Descriptors: Critical Thinking, Elementary Secondary Education, Experiential Learning, Foreign Countries
Gropper, George L. – Educational Technology, 1988
Describes a technology of text display that can help to make learning from text more effective. Topics discussed include the effect of text displays on the ways learners process information; implications of these effects for instructional design; and how text displays join with text content to help with verbal, experiential, and visual processing.…
Descriptors: Cognitive Processes, Content Analysis, Experiential Learning, Instructional Design
Gass, Michael; Priest, Simon – Journal of Adventure Education and Outdoor Leadership, 1993
A strategy for transferring learning from adventure experiences to daily life situations incorporates the use of isomorphs and metaphors. Explains how to develop isomorphic frames and select metaphoric experiences that can be used in adventure programming, especially with clients in therapy. (LP)
Descriptors: Adventure Education, Experiential Learning, Generalization, Imagery
Loynes, Chris – Journal of Adventure Education and Outdoor Leadership, 1994
Identifies competencies required for outdoor leaders in England to gain a National Vocational Qualification in training and development. Describes how an outdoor leader encouraged collaborative learning among participants on a canoeing trip and how the skills and knowledge required of the outdoor leader related to training and development…
Descriptors: Adventure Education, Canoeing, Competence, Experiential Learning
Dalton, Maxine A. – 1998
Learning from job experiences is essential for every manager's development. Managers learn best from challenging experiences, when employing a variety of learning experiences, and when employing strategies that coordinate what they want to learn with challenges likely to teach these lessons. Becoming a more versatile learner is essential. There…
Descriptors: Administrator Behavior, Administrator Effectiveness, Cognitive Style, Experiential Learning
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